Hey Doomer_ wrote:
> [quote=MrJBlack777 post_id=1241319 time=1685404313 user_id=38074]
> Hey Doomer_ wrote:
> > [quote=MrJBlack777 post_id=1241211 time=1685153719 user_id=38074]
> > so there seems to be something going on with some missiles / projectiles /
> > particles causing a massive drop in performance across multiple mods
> > are you aware of this problem?
> > [/quote]
> >
> > Does this still happen with the newest version?
>
> yes bro
> just tested the bfg over liquids
> also get really bad fps drops with bdoom revenant missiles too
> [/quote]
>
> I've verified this on my end, and I'm stumped for the moment.

This doesn't seem
> related to dynamic light or shadow actors or reflections. I'll have to do some more
> investigation. Thanks!
>
> [b]Update[/b]
>
> After much testing with Relighting I don't think it's anything the mod is doing. I've
> turned off / deactivated blocks of code that add sector tags, reflections, light
> actors, baked lighting, shadows, and anything else the mod does and still note frame
> rate drops with the BFG. However, I've also seen big drops without Relighting
> depending on what I'm aiming at. It seems like the FPS drops happen when there are
> concurrent explosions e.g. the upper room beside the nukage pit at the start of E1M5
> and aim at the barrels in front of the hidden door. Is this a BD problem?
>
> It [i]might[/i] be Relighting causing this, but I'm puzzled how after testing. I
> don't have a lot of experience with BD, so I'm just guessing about multiple
> explosions causing the drop.
I get zero fps drops when not using the mod, the only time I get them is when I'm using it
have tested on bdoom, complex doom and a few brutal doom variants, both with relight on and off and the same issue persists with it enabled but ceases when disabled
I think its more so how relight interacts with particles or dynamic lights attached to said particles in general and not exclusive to bdoom