The mod reads an average based on the current palette and color parameters in Settings, but at this time doesn't include patched or HD sky textures. I have tried applying perceived brightness of a colored sector with mixed results since adding the color itself changes lighting. (That and most flats are boring color-wise.) However, there are calculations in the mod that use perceived brightness of color. Note this is complicated by how most perceive colors (greens, for instance, seem much brighter). But I can sure look at that again!Dan_The_Noob wrote: ↑Wed Jan 11, 2023 7:08 pm how do you get the sky colour? or can you read the texture colour averages somehow? because i think sky colour could help with determining how bright it would be outside. just purely based on saturation.
Reading textures is an interesting thought experiment I have pondered over. Colors in flats and even skies are one thing, since they are a pattern or a dominant color. It's much harder to read wall textures to guess if it's a light source. I suppose I can look for pure white, but there are yellow and blue lights as well in the game. Some textures that are bright are not intended to be light sources. So that's a big reason I've been on the fence about analyzing wall textures.