INTRODUCTION:
SINCE THE BEGINNING OF MINING OPERATIONS, OUR WORLD HAS BEEN AT A CONSTANT WAR. WITHIN THE DEPTHS OF THE UNDERGROUND, LIES A WHOLE ECOSYSTEM. A WORLD OF GHASTLY CREATURES WHOSE WHOLE SURVIVAL HINGES ON THE BRUTALTITY IT CAN UNLEASH. WHILE NEVER VENTURING OUT INTO HUMAN LANDS (WITHOUT HUMAN INTERVENTION) THESE HORRORS OF THE UNDERWORLD THREATEN THE MINES. MINES WHICH HOUSE THE RESOURCES OUR WORLD NEEDS TO PROSPER AND EVOLVE TECHNOLOGY.AS POLICY DICTATES, THE MINING COMPANIES HIRE BRAVE SOULS WHO ARE WILLING TO GO BELOW THE DEPTHS WHEN THE HORRORS ARRIVE. EACH ONE ENTERING THE MINES FOR THEIR OWN GOALS: FOR MONEY, FOR GLORY, FOR THE THRILL OF THE KILL OR SIMPLY FOR LACK OF ANYTHING BETTER TO DO. YOU ARE ONE OF THESE. WHATEVER YOUR MOTIVATION, THE GOAL IS CLEAR... HUNT AND SURVIVE IN THE DEPTHS BELOW THE WORLD'S FEET.
YOU ARE A...
HUNTER OF DARKNESS
Welcome to Hunter of Darkness! This mod is meant to be a single player experience where the management of resources is paramount to your success. The basic premise behind HoD is that players go into demon lairs to hunt and collect “trophies". Once the player collects all of the "Nightmare Nine" and collects a substantial amount of gold, you can "retire" (ie Complete the Career mode). The current long term plan is then allow the unlocking of another mode to incentivize continued play.
In addition to the hunts you go on, there are hidden quests and objectives that if completed will give the player a leg up on future adventures into the underground.
Inspiration for the T/C comes from classics like Diablo, Outlaws, Heretic and Blood. There are elements and assets used from each of them. Currently as of October 2022, my experience with coding and mapping is very basic. Any and all critiques are welcomed. I am still working on the main maps as well as coding a handful of features that are crucial to the gameplay. A demo is available as a proof of concept to give players a taste of what the game is aiming to be. It is very un-refined but that will change in due time. I do have one other person who helps with mapping from time to time but this is still just a passion project I dedicate some free time to.
In addition to the development of the game itself, I also indent on fleshing out the lore of "Hunter of Darkness".
MODDB Link: https://www.moddb.com/mods/hunter-of-darkness
NEWS & UPDATES:
31OCT2022
Hello ZDooM Forums! Just posting my introduction for a T/C I have been working on called Hunter of Darkness. The downloads for the demo/ proof of concept are available on the MODDB page. I have two articles posted on that page. One is the intro posted above, the other is a post to release the updated DEMO. I'll be sure to cross post anything on MODDB to here, along with answering questions anyone has. Thank you for your time!
Updated Demo Screenshots:
- SKIDJIT