Meaning that, depending on situation, they float in midair.
https://drive.google.com/file/d/1d_UkrX ... sp=sharing
[refactoring5]: Blood: Blood splats don't stick anymore
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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Re: [refactoring5]: Blood: Blood splats don't stick anymore
This is one of those truly annoying original Blood bugs where rotating a sector does not move any debris or decal sprite along.
This obviously needs fixing later but it's beyond the scope of the floating point refactoring as it needs some rather involved changes in actor handling.
This obviously needs fixing later but it's beyond the scope of the floating point refactoring as it needs some rather involved changes in actor handling.
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- Lead GZDoom+Raze Developer
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Re: [refactoring5]: Blood: Blood splats don't stick anymore
I am closing this because we already have a report about this in our Github repo:
https://github.com/ZDoom/Raze/issues/634
https://github.com/ZDoom/Raze/issues/634