It seems the sound system is now fairly buggy, notably when it comes to explosions and death screams.
They simply cut off instead of playing properly. Killing some enemies with the tertiary fire attack of the Goro Head illustrates this best. There's also explosive barrels down the hallway and their explosions cut off. Not just this, but with all the various sound sources in this room, not even enemy pain sounds for the enemies or their death sounds play properly. I think the trap itself is quiet as well.
https://drive.google.com/file/d/1ieSuqW ... sp=sharing
[refactoring4]: [SW]: Various sound issues
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sinisterseed
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sinisterseed
- Posts: 1349
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Re: [refactoring4]: [SW]: Various sound issues
Also, the sounds played by items such as the Gas Bomb no longer stop after the item runs out.
https://drive.google.com/file/d/1nf2Qaj ... sp=sharing
https://drive.google.com/file/d/1nf2Qaj ... sp=sharing
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
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Re: [refactoring4]: [SW]: Various sound issues
fixed, some early change here caused these sounds to not get their proper owner so they never could be terminated. And since it's looped sound they made the sound engine run out of sound channels, resulting in cut off sounds.