[WIP] Heretic Silverspring Fortress v0.2

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Conmeister
Posts: 25
Joined: Tue Feb 06, 2018 3:08 pm
Location: United States

Re: [WIP] Heretic Silverspring Fortress v0.2

Post by Conmeister »

Hello! I've been busy for the past few weeks, mainly over my job that limited my time with modding projects, progress will be slow going forward. So, I'll go quick with the progress for v0.3:

So far:
  • The alt-fires for original weaponry are almost finished. Only Firemace tomed alt-fire and Ironshod Staff left.
  • The Elvenwand and Dragon Claw projectiles are now FastProjectiles and slightly more consistent this time.
  • Several bug-fixes and oversights that were left unaddressed since v0.2.
  • Time Bomb of Ancients have been restored, currently debating about keeping this or Glyph of the Ancients instead before I conclude it.
That and I've been looking for help over a few things, specifically player sprites for some classes and HUD weapon sprites in Raven artstyle (if possible) at the moment. While I have severely stripped down the amount of custom weapons as of recently, there are still several that I'd need help with as I'm still not as experienced with making sprites and so. If you have any that would help for this mod, I'd be greatly appreciated.

Lastly, would you recommend the aforementioned elemental damage types a thing in this mod? Would you also know how would it be implemented? Or do you have any better ideas for some of the debuffs I previously mentioned?

Stay tuned for more progress.
User avatar
Conmeister
Posts: 25
Joined: Tue Feb 06, 2018 3:08 pm
Location: United States

Re: [WIP] Heretic Silverspring Fortress v0.2

Post by Conmeister »

Since I have HeXen: Eternal Nightmare and Wolfenstein: Enigma as my active projects, I come to a decision that Heretic Silverspring Fortress and the aforementioned upcoming gameplay mod for Hexen will be discontinued. I think I lost my appetite with making gameplay mods anymore than what I have now. It may revive someday but it remains uncertain indefinitely.

Thank you to those who were around and played this mod that may never see the light of the day in the final build.

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