Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
- Posts: 1605
- Joined: Mon Jun 12, 2017 12:57 am
Code: Select all
BlockLinesIterator it = BlockLinesIterator.CreateFromPos(players[e.player].mo.pos, 64, 64);
array<line> arr; arr.clear();
for(int i = 0; i < arr.size(); i++)
console.printf("line index "..arr[i].index() );
It would print 'line index 14' several times into console on map01.
Start new game with it and type in console 'netevent bug'.
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