Inventory Script errors

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brawlbro1302
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Inventory Script errors

Post by brawlbro1302 »

I have this issue with a lot of mods. It will say stuff in the loading like "Unknown Class name *randomitem* of type 'inventory.' " and i will usually end up with dozens of errors while parsing decorate scripts. I thought this was just an issue because the amount of mods I load with PB (it still launches), but I just got that new fallen angel mod that only needs two files but I'm still running into the same errors and it won't launch.
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wildweasel
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Re: Inventory Script errors

Post by wildweasel »

What is the smallest load order you can get that still shows those errors? Which GZDoom version are you loading with? Most importantly, what are the errors?
brawlbro1302
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Re: Inventory Script errors

Post by brawlbro1302 »

wildweasel wrote: Sun Sep 04, 2022 2:51 pm What is the smallest load order you can get that still shows those errors? Which GZDoom version are you loading with? Most importantly, what are the errors?
Rn it would be the 2 files that come with the Fallen Angel Mod
-theFalseAngel_v1.0.pk2
-TFA_ZMovement.pk3

it seems the movement file is encountering all the errors but the mod isn't taking effect in launch though (just vanilla)

Im using the latest GZdoom 4.8.2

And here is example of fatal error messages:

Script error, "TFA_ZMovement.pk3:zscript/zmovement/zmoveplayer.zmv" line 3999:
Unknown class name 'SeraphicState' of type 'Inventory'
Script error, "TFA_ZMovement.pk3:zscript/zmovement/zmoveplayer.zmv" line 4092:
Unknown class name 'SeraphicState' of type 'Inventory'
Last edited by brawlbro1302 on Sun Sep 04, 2022 3:00 pm, edited 1 time in total.
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wildweasel
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Re: Inventory Script errors

Post by wildweasel »

Having no such problems on my GZDoom 4.8.2. Make sure that the TFA_ZMovement.pk3 is being loaded after the main mod. Also make sure that the main mod's file is present and intact; the file size should be 453,310,463 bytes (432 MB) by Windows' Properties box.
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