https://www.moddb.com/mods/the-false-an ... version-11
Spoiler: Changelog
- Remade the HUD, now it's way more scalable.
- Added hitmarkers.
- Added precise crosshair.
- Added a bunch of performance options.
- Added a CVar where the momentum gets preserved after the player performs Blink or Blink Down.
- Added a bunch of CVars for the visual effects of weapons.
- Added a CVar that disables the mana gain penalty of Fade, Quicksilver and Prolificacy.
- Expanded the nerf slider, now it works for non-multipliers of 0.05.
- Added an option to disable damage over time.
- Quicksilver now uses the stock inverse vision.
- The damage tint now works properly.
- Fixed an issue where after blocking, the player would never bleed indefinitely.
- Supernova can now be shot if your cell count is below 25.
- Flashbang, Crystal, Lightbringer and Coronal Burst are now affected by Prolificacy.
- Fixed the electric arc of Seraphic Thumper projectiles.
- New beep sound effect for Valentine thorns.
- Remixed Victoria's Seraphic voice, now it sounds much more clear and menacing.
- Fixed an issue where performing Dash or Fade during Quicksilver would remove the screen blend for
one tic.
- Fixed the color of Seraphic Euphoria.
- Fixed a bug where the weapon would have the wrong spriteset during the draw animation if the previous
weapon had a different ammunition type.
- Fade's mana gain penalty went from 50% to 100%.
- Astraeus' Fission and Star Shaft firemodes now have a new firing sound effect.
- Phoenix Flame spawns are now disabled by default (they can be turned on from options).
- Added an option where you can skip the weapon draw animation.
- Increased the speed of Euphoria charging.
+ Euphoria also starts charging during the scope transition animation.
- New ability: Seraphic Sanctity
+ You rapidly regenerate 45 HP at the cost of 15 MP.
+ It can be performed by engaging Seraphic State while in Guardian Style and have HP below 50.
- Nerfed Black Napalm One-Two.
+ It now shoots 6 pellets instead of 8.
- Revamped Black Napalm Overload.
+ It now causes a direct explosion that can harm the player but heavily damages everything around
you.
+ The self-harm can be avoided with various ways like a really well-timed dash or block.
+ The self-harm cannot be avoided with Seraphic State.
- Revamped Combustion.
+ The Combustion projectiles change velocity depending on your movement inputs. Forward makes them
faster, back makes them slower, left and right makes them change angle towards the respective
input (left and right movement ones can be toggled off).
+ The Combustion projectiles can now be detonated by shooting it with accurate and high-damaging
attacks.
+ The Combustion detonation changes properties depending on which firemode it's detonated with.
- Revamped Australis.
+ Pyro Australis now fires fireballs that mostly deal splash damage. Its splash damage and radius
increases as it gets charged up.
+ Cryo Australis now fires icicles that solely deal impact damage.
- Revamped Static Shock.
+ It no longer targets the player.
+ It stays airborne for much longer at the cost of each bolt attack dealing less damage.
+ Its range doubles for Seraphic version.
+ Much like Combustion, the projectile can be shot while it's still airborne.
- Added a backpack replacement.
+ It now increases your ammunition capacity by 20% every time you pick up one, with 100% being the
maximum.
+ It also now grants much more ammunition (150 bullets, 25 shells, 10 thorns and 100 cells), making
it an actually useful item even after you max out your ammo capacity.
- Revamped Ultra-Violet.
+ Made better trail for Seraphic Ultra-Violet grenades.
+ The grenades now have a purple trail instead of red.
+ The grenades won't explode like Thumper grenades after contacting with an enemy.
+ You can now detonate the grenades by shooting them.
- Revamped the explosive barrels.
+ They now deal much more damage after exploding.
+ Their effects are optimized, so the game won't lag heavily in maps like Barrels o' Fun.
+ Their explosion differs depending on how you damage them (similar to Combustion projectiles).
Some of the firemodes instantly detonate the barrels.
- Removed the current climb mechanic in favor of the one from ZMovement.
+ It is faster, less buggy and has a hand animation.