[v1.1] The False Angel - Fight Like Hell ... with Style!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
D3athStalker
Posts: 246
Joined: Sun Feb 28, 2016 10:45 am
Location: Where dead angels lie

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by D3athStalker »

QuakedoomNukem Cz wrote: Sun Aug 28, 2022 12:45 pm It's the rapid charging of the Wyvern and quick recharging. You can see the keyboard input in the health bar (I messed up the transparency), but I have my Melee set to F and the secondary style button on V and when you press the two at the same time when you have a charge, it goes apeshit.
You mean primary style button? That button is used for revving, and when you press it right after an attack comes out, you instantly rev the weapon. Better timing increases the number of gauges that you fill, for instance, pressing it one tic after the attack comes out (1/35 of a second), it fills all three gauges.

Revved basic attacks are also way faster than non-revved attacks, so that's why pressing both of them makes you swing the sword quite rapidly.
CanisLaticanis
Posts: 81
Joined: Thu May 24, 2018 4:04 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Eastern US

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by CanisLaticanis »

So I wasn't able to replicate the Very Fatal Error, though I did find something else kinda unpleasant: I switched on the 'ledge grabbing' feature in ZMovement, not realizing it was redundant, and GZDoom froze when I tried to climb a ledge. Tried logging console output and it was empty.
Netheritor
Posts: 123
Joined: Tue Dec 03, 2019 5:22 am

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Netheritor »

Nice mods. Though I'm lacking memory in vulkan because of my potato laptop. Now suggestion and maybe some problem;

- Can you create ammo indicator for ammo 1 & 2? So, I'll not be confused.
- There is no option to decrease the hud size, it fill my entire screen.
- I seems can't do forward 2x melee in dual sword. Does it needs enemy?
- Do I must mash the button to rev the chainsword? Can I just hold the button? I already know for attack & rev for instant bar.

That and I'm not expert enough in this mod. Pandemonia enemies rip me to shred.

Also, question for everyone here. How do I change the size of menu in some mod? I think my laptop screen is not enough and some menu is out of bound / cropped. I only experience this in this mod and pandemonia menu. (in your case, the guide menu, the surrounding square got cropped, I must use slade to see the full guide).
User avatar
D3athStalker
Posts: 246
Joined: Sun Feb 28, 2016 10:45 am
Location: Where dead angels lie

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by D3athStalker »

Netheritor wrote: Mon Aug 29, 2022 4:45 am Nice mods. Though I'm lacking memory in vulkan because of my potato laptop. Now suggestion and maybe some problem;

- Can you create ammo indicator for ammo 1 & 2? So, I'll not be confused.
- There is no option to decrease the hud size, it fill my entire screen.
- I seems can't do forward 2x melee in dual sword. Does it needs enemy?
- Do I must mash the button to rev the chainsword? Can I just hold the button? I already know for attack & rev for instant bar.

That and I'm not expert enough in this mod. Pandemonia enemies rip me to shred.

Also, question for everyone here. How do I change the size of menu in some mod? I think my laptop screen is not enough and some menu is out of bound / cropped. I only experience this in this mod and pandemonia menu. (in your case, the guide menu, the surrounding square got cropped, I must use slade to see the full guide).
- You mean the different ammo types? Your crosshair and your weapon color (mostly the iron sights) changes with the ammo type loaded already. Adding yet another indicator for it would be redundant.
- I'm planning to make the HUD more scalable in the next update, but for now you can change it like this: Options > Set Video Mode > Scale Factor
- You mean Blistering Blizzard? You have to hold both melee button and forward button until the end of the animation.
- Are you talking about the rev button (alt melee)? You cannot hold it, you have to press it right after any attack. EDIT: for manual revving, you have to mash the alt melee, yes.
- (see the 2nd answer for the last question)
CanisLaticanis
Posts: 81
Joined: Thu May 24, 2018 4:04 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Eastern US

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by CanisLaticanis »

D3athStalker wrote: Mon Aug 29, 2022 5:22 am- You mean the different ammo types? Your crosshair and your weapon color (mostly the iron sights) changes with the ammo type loaded already. Adding yet another indicator for it would be redundant.
If that's the case, Justice could use a somewhat clearer indicator in the crosshairs/reticle department - the only difference is that flechette is slightly smaller, which is IMO pretty hard to notice. The color change on the sights is also a bit on the subtle side, which is also an issue with the Royalstorm.
User avatar
Ferretmanjcdenton
Posts: 418
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Ferretmanjcdenton »

This mod is ridiculously amazing..
I've made a short video showcasing a few things . Sadly on mobile a few features don't work as intended.nevertheless it's so much fun .
Thanks for this masterpiece

I called it DEMONSTEELE 2 cause someone wrote it reminded him of part 1 .

https://youtu.be/kZ0-uPNZlM0
Netheritor
Posts: 123
Joined: Tue Dec 03, 2019 5:22 am

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Netheritor »

D3athStalker wrote: Mon Aug 29, 2022 5:22 am - You mean the different ammo types? Your crosshair and your weapon color (mostly the iron sights) changes with the ammo type loaded already. Adding yet another indicator for it would be redundant.
- I'm planning to make the HUD more scalable in the next update, but for now you can change it like this: Options > Set Video Mode > Scale Factor
- You mean Blistering Blizzard? You have to hold both melee button and forward button until the end of the animation.
- Are you talking about the rev button (alt melee)? You cannot hold it, you have to press it right after any attack. EDIT: for manual revving, you have to mash the alt melee, yes.
- (see the 2nd answer for the last question)
I see. Thanks. I still need the HUD though. Personally, in the heat of battle, I only see the enemies, ammo counter, and the weapons. My only problem from the ammo type is from the pistol and the shotgun, it's not that noticeable. (I'm not yet get the 6th and 7th weapon)
User avatar
DonDevRed
Posts: 49
Joined: Sat Nov 14, 2020 6:32 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by DonDevRed »

Goodness gracious, this mod slaps harder than a gorilla in steroids! The animations are smooth, the weapon designs and functions are so far packing a punch, and it makes it better having ZMovement backing it's movement. Not to mention being a hot seraphim lady with a French accent to add up to the charm.

My only issue is that I'm confused as to what the reload does. It has animations, but it doesn't seem to reaload anything and just changes bullet type or something. Though I dunno, maybe I need to play more in order to get it.

Regardless, this is a hella solid mod you made here and I can't wait to try this combined with other mods later down the line.
User avatar
Linz
Posts: 317
Joined: Mon Jun 29, 2020 3:42 pm

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Linz »

Every weapon has an alternative ammo type you can switch to via reload

Check the in game guide for more info
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Kinsie »

Minor bits of feedback:
  • The HUD doesn't scale with resolution, so when playing in, say, a 720p window, all the elements are roughly the size of a car.
  • The player can still be hurt and killed by damaging floors while the world is frozen when the style select window is up.
l792735532
Posts: 3
Joined: Tue Nov 02, 2021 10:26 am

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by l792735532 »

The Quicksilver seems actually has no effect……Enemies are not actually slowed down, so are flying objects
User avatar
Ferretmanjcdenton
Posts: 418
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Ferretmanjcdenton »

This mod is so Unbelievably amazing .I can't put it in words .
It's basically its own game .The weapons,animations and effects .. absolutely superb !!

This is GENIUS
User avatar
dawnbreez
Posts: 214
Joined: Wed Jul 08, 2015 12:29 pm

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by dawnbreez »

The chainsword has Nero's rev mechanics? YO. WHERE HAS THIS MOD BEEN ALL MY LIFE.
User avatar
grotski
Posts: 58
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by grotski »

Want to say before anything: this is a very cool mod, really enjoying it. Heavy shotgun secondary fire crashes gzdoom 4.10 for me. Plasma alt can crash pretty easily, maybe scale it back a tiny bit? I have a 3600 and 1080 so not exactly a weak computer. A minor irk: the revolver doesn't reload automatically in some style modes using the alt ammo.
User avatar
Unregret
Posts: 160
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Post by Unregret »

Nice mod. I know this is silly to ask; but can you provide a lite version where download file is smaller?

Return to “Gameplay Mods”