really makes you FEEL like a rock
DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
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Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Looks nice, but perhaps you should try to avoid hard edge extrusions. You can see what I mean on the right side of the 2nd pic. It could use a little blending.
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Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
It was exactly the same thing that I thought when I looked after a while at the end result.Dark-Assassin wrote: ↑Sat Oct 15, 2022 6:52 pm Looks nice, but perhaps you should try to avoid hard edge extrusions. You can see what I mean on the right side of the 2nd pic. It could use a little blending.
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Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Thanks a lot .I haven't seen the answer cause I'm not that often here .sorrygeneric name guy wrote: ↑Tue Oct 04, 2022 7:49 amThis might work, but to my knowledge, shaders in GZDoom are compiled when you launch the game.Reinchard2 wrote: ↑Tue Oct 04, 2022 3:02 amHard to say because I never used this port. Interestingly, someone mentioned a few pages earlier that he used Delta Touch and everything worked fine for him. I'm guessing this port doesn't support parallax shader, maybe? If so, just delete a few lines from gldefs (those containing "Shader "shaders/texture/parallax.fp/parallax2.fp"" and "Texture tex_heightmap "materials/heightmaps/*texture_name_here.png"").Ferretmanjcdenton wrote: ↑Mon Oct 03, 2022 3:59 pm When trying to use this on Delta touch I get a shader error about parallax something .any idea if that's fixable ?
So for example you should have something like this:
material Texture "tekwall4"
{
normal "materials/normalmaps/tekwall4.png"
metallic "materials/metallic/tekwall4.png"
roughness "materials/roughness/tekwall4.png"
ao "materials/ao/ao_blank2.png"
}
instead of this:
material Texture "tekwall4"
{
Shader "shaders/texture/parallax2.fp"
normal "materials/normalmaps/tekwall4.png"
metallic "materials/metallic/tekwall4.png"
roughness "materials/roughness/tekwall4.png"
ao "materials/ao/ao_blank2.png"
Texture tex_heightmap "materials/heightmaps/tekwall4.png"
}
Last edited by Rachael on Tue Dec 13, 2022 2:20 pm, edited 1 time in total.
Reason: Post was created on behalf of user due to accidental use of the report tool
Reason: Post was created on behalf of user due to accidental use of the report tool
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Re: DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Well done author! The textures are the best I've seen! Even better than DHTP. True, there are a couple of questions. There were difficulties with some textures, I wanted to ask how to fix it. I play on vanilla gzdoom 4.6.1 I launch via ZDL
https://imgur.com/a/uxmXg2q
https://imgur.com/a/uxmXg2q
Last edited by ZORG on Wed Apr 03, 2024 2:16 am, edited 1 time in total.