DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DooM PBR materials pack demo
It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
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Re: DooM PBR materials pack demo
@ generic name guy
Try vulkan. For me this works nice under opengl but some mods with lags works better under vulkan.
Try vulkan. For me this works nice under opengl but some mods with lags works better under vulkan.
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Re: DooM PBR materials pack demo
Does he not mention in the profile description that he already has "Graphics Processor: nVidia with Vulkan support"?
BTW I remembered that I had a similar situation in Farc Cry V when I installed high res materials add-on. At that time my a garph card had 4GB VRAM and it turned out that was not enough. Game lags as hell, I suppose the card was not able to accommodate all the textures. This may also be the case here. But we need someone with more technical knowledge here.
@Graf Zahl maybe..?
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Re: DooM PBR materials pack demo
It's loading like what, 400+ MB worth of extremely high resolution textures?Reinchard2 wrote: ↑Wed Aug 31, 2022 11:29 pm It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
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Re: DooM PBR materials pack demo
That's what feature "precache gl textures" is for - for loading all textures BEFORE you start the level. Sorry, but I don't know how to explain it more easily.generic name guy wrote: ↑Thu Sep 01, 2022 8:36 amIt's loading like what, 400+ MB worth of extremely high resolution textures?Reinchard2 wrote: ↑Wed Aug 31, 2022 11:29 pm It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
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Re: DooM PBR materials pack demo
I knowReinchard2 wrote: ↑Thu Sep 01, 2022 9:12 amThat's what feature "precache gl textures" is for - for loading all textures BEFORE you start the level. Sorry, but I don't know how to explain it more easily.generic name guy wrote: ↑Thu Sep 01, 2022 8:36 amIt's loading like what, 400+ MB worth of extremely high resolution textures?Reinchard2 wrote: ↑Wed Aug 31, 2022 11:29 pm It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
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Re: DooM PBR materials pack demo
Update:
added all step textures, compsta1, compsta2, ceil3_1, floor3_3, floor0_1, floor0_2, floor0_3.
Screenshots:
added all step textures, compsta1, compsta2, ceil3_1, floor3_3, floor0_1, floor0_2, floor0_3.
Screenshots:
Spoiler:
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Re: DooM PBR materials pack demo
Try this version - I halved the size of all textures and changed their format from TGA to PNG. I think there is not much visible difference between 2k and 1k texture ingame, at least not for me. File size is now 132MB instead of 520MB, and now it loads much faster. I wonder if this shouldn't be the official version. Let me know how it works on your machine.generic name guy wrote: ↑Thu Sep 01, 2022 9:36 amI knowReinchard2 wrote: ↑Thu Sep 01, 2022 9:12 amThat's what feature "precache gl textures" is for - for loading all textures BEFORE you start the level. Sorry, but I don't know how to explain it more easily.generic name guy wrote: ↑Thu Sep 01, 2022 8:36 am
It's loading like what, 400+ MB worth of extremely high resolution textures?
https://drive.google.com/file/d/129oqPv ... sp=sharing
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Re: DooM PBR materials pack demo
Just wanted to say that this is shaping up to be some really quality stuff here. The work you're doing is absolutely phenomenal! Here are a couple snapshots with your work in action running alongside Hunter's Moon, relightingv3.31b, and texture lights -
Spoiler:
Spoiler:
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Re: DooM PBR materials pack demo
@BROS_ETT_311
Thanks! By the way, this mod (texture lights) looks like an interesting solution in term of lighting for IWAD levels. I have to try it out.
Thanks! By the way, this mod (texture lights) looks like an interesting solution in term of lighting for IWAD levels. I have to try it out.
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Re: DooM PBR materials pack demo
Yes, I forgot scaling this problematic steps texture/flats. It's now fixed, check it out.
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Re: DooM PBR materials pack demo
Ok, after trying it out, it certainly is better than the violent stutters i got before, but it still stutters a bit.Reinchard2 wrote: ↑Fri Sep 02, 2022 6:56 am Yes, I forgot scaling this problematic steps texture/flats. It's now fixed, check it out.
To be honest, when i said "lite version" i meant 512x512 JPEGs or something like that
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Re: DooM PBR materials pack demo
Out of curiosity - how your machine handles other texture packs like Wulfen mod for Doom3 or Epsilon for Quake?
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Re: DooM PBR materials pack demo
To be honest, i don't know, never used thoseReinchard2 wrote: ↑Fri Sep 02, 2022 9:15 am Out of curiosity - how your machine handles other texture packs like Wulfen mod for Doom3 or Epsilon for Quake?