DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
Marcelus
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Re: DooM PBR materials pack demo

Post by Marcelus »

@ generic name guy

Try vulkan. For me this works nice under opengl but some mods with lags works better under vulkan.
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

Marcelus wrote: Thu Sep 01, 2022 12:58 am @ generic name guy

Try vulkan. For me this works nice under opengl but some mods with lags works better under vulkan.
Does he not mention in the profile description that he already has "Graphics Processor: nVidia with Vulkan support"? ;)

BTW I remembered that I had a similar situation in Farc Cry V when I installed high res materials add-on. At that time my a garph card had 4GB VRAM and it turned out that was not enough. Game lags as hell, I suppose the card was not able to accommodate all the textures. This may also be the case here. But we need someone with more technical knowledge here.
@Graf Zahl maybe..?
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Wed Aug 31, 2022 11:29 pm It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
It's loading like what, 400+ MB worth of extremely high resolution textures?
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

generic name guy wrote: Thu Sep 01, 2022 8:36 am
Reinchard2 wrote: Wed Aug 31, 2022 11:29 pm It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
It's loading like what, 400+ MB worth of extremely high resolution textures?
That's what feature "precache gl textures" is for - for loading all textures BEFORE you start the level. Sorry, but I don't know how to explain it more easily.
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Thu Sep 01, 2022 9:12 am
generic name guy wrote: Thu Sep 01, 2022 8:36 am
Reinchard2 wrote: Wed Aug 31, 2022 11:29 pm It's weird. If textures are loaded before the game starts, I don't know what is being loaded during the game, which could cause such freezes. It doesn't really make sense, but sorry to hear that. Maybe someone with more technical knowledge about it will be able to explain something.
It's loading like what, 400+ MB worth of extremely high resolution textures?
That's what feature "precache gl textures" is for - for loading all textures BEFORE you start the level. Sorry, but I don't know how to explain it more easily.
I know
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

Update:
added all step textures, compsta1, compsta2, ceil3_1, floor3_3, floor0_1, floor0_2, floor0_3.
Screenshots:
Spoiler:
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

generic name guy wrote: Thu Sep 01, 2022 9:36 am
Reinchard2 wrote: Thu Sep 01, 2022 9:12 am
generic name guy wrote: Thu Sep 01, 2022 8:36 am

It's loading like what, 400+ MB worth of extremely high resolution textures?
That's what feature "precache gl textures" is for - for loading all textures BEFORE you start the level. Sorry, but I don't know how to explain it more easily.
I know
Try this version - I halved the size of all textures and changed their format from TGA to PNG. I think there is not much visible difference between 2k and 1k texture ingame, at least not for me. File size is now 132MB instead of 520MB, and now it loads much faster. I wonder if this shouldn't be the official version. Let me know how it works on your machine.

https://drive.google.com/file/d/129oqPv ... sp=sharing
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BROS_ETT_311
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Re: DooM PBR materials pack demo

Post by BROS_ETT_311 »

Just wanted to say that this is shaping up to be some really quality stuff here. The work you're doing is absolutely phenomenal! Here are a couple snapshots with your work in action running alongside Hunter's Moon, relightingv3.31b, and texture lights -
Spoiler:
Spoiler:
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

@BROS_ETT_311
Thanks! By the way, this mod (texture lights) looks like an interesting solution in term of lighting for IWAD levels. I have to try it out.
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Found a fucked up texture here in the Half Size pack, looks like F_STEP2 i think
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

Yes, I forgot scaling this problematic steps texture/flats. It's now fixed, check it out.
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Fri Sep 02, 2022 6:56 am Yes, I forgot scaling this problematic steps texture/flats. It's now fixed, check it out.
Ok, after trying it out, it certainly is better than the violent stutters i got before, but it still stutters a bit.
To be honest, when i said "lite version" i meant 512x512 JPEGs or something like that
Reinchard2
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Re: DooM PBR materials pack demo

Post by Reinchard2 »

Out of curiosity - how your machine handles other texture packs like Wulfen mod for Doom3 or Epsilon for Quake?
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generic name guy
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Re: DooM PBR materials pack demo

Post by generic name guy »

Reinchard2 wrote: Fri Sep 02, 2022 9:15 am Out of curiosity - how your machine handles other texture packs like Wulfen mod for Doom3 or Epsilon for Quake?
To be honest, i don't know, never used those

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