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A collaborative Doom 2 mapping project created by DoomTheRobot and various members of Jonathan's Arcade, a community Discord. Maps vary from complete newcomers to experienced, with map formats ranging from Boom to UDMF. Mappers had roughly 3-4 months to map while another couple of months was spent fixing bugs and other various issues.
Story:
After working your ass off for several years, you finally get enough PTO to get a month long vacation. Tired and wanting a getaway, you go to one the most exotic places in all of brazil: Jericoacoara Beach. Little did you know that once you got there, you spot a bunch of demons eating all the sand and hogging up the waves. Looks like they also managed to take control of several other exotic locations and paradises around the world thanks to the UAC making quick teleportation to said locations easily available to the demons. Well, guess it's time to crash this party.
Maps:
Jericoacoara Beach (TITLEMAP) - DoomTheRobot & NaN
Sopa de Ma Caco - Lazorinc
Armadeira - Ayeloo
Stay With Me - General Roasterock
Cozy Cove - DoomTheRobot
não perca seu caminho - Agent Manovic
Sir Tevo - OiaHusk
Duo Eye Pogo - NaN
Screenshots:
Spoiler:
Downloads:
Tested to be Compatible with GZDoom 4.8.2, DSDA-Doom 0.24.3 and Eternity 4.02.00.
Map must be made for Doom 2, and can be ANY format/complevel, as long as it's in the tropical theme.
Yes, that means Vanilla/Boom/UDMF, whatever!
No jumping and/or crouching though!
Tropical theme implies sandy beaches, cozy caves, vast jungles...
You can make it as easy or as hard as you want. Just don't make it impossible...
You can include any custom resource (monsters, textures, etc,.) with your map...
..As long as it doesn't replace any stock Doom 2 stuff.
And isn't an entire TC or whatever.
Oh, and no DeHacked either.
Resource wad which has all the new textures and sprites can be found HERE.
Textures are selected from UDMX and 32-in-24-15.
New sprite replacements for several objects such as the torches that fit the theme (other stuff is currently a WIP)
There are also some ZDoom exclusive textures and objects if you wish to use those. Some textures might be broken? I'm still going through the duplicates, so lemme know if anything is broken. Textures should be fixed now. But it's still not final, so expect updates.
If you're using a texture pack like OTEX, don't include it with your submission, just lemme know what texture pack you're using and I'll add it during compilation.
Deadline is August 31st, 2022! When submitting your map please include...
Map Name
Difficulty Settings
Par Time
Source Port/Complevel
Music & Credit If your map uses any MAP07 or custom boss triggers PLEASE let me know! I can fix it during compilation using UMAPINFO...
Not required but would be nice: Co-Op starts/DM Starts
All of the maps will be compiled into one wad ordered by complevel and then by difficulty, which then can be selected using a GZDoom UDMF Hub Map. Other ports like PrBoom can just start the game from MAP01 and continue from there.
Have fun!
Last edited by DoomTheRobot on Fri Nov 11, 2022 2:33 pm, edited 9 times in total.
Alright folks, we've officially hit past the deadline, so time is up for submitting your map if you had thought about making one.
Now it's time to compile it all up for a release.