alekksandar's VR 3D guns

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alekksandar
Posts: 22
Joined: Wed Jan 16, 2019 5:42 pm

Re: alekksandar's VR 3D guns

Post by alekksandar »

Lossvoise wrote: Wed May 27, 2026 2:04 pm The next big step for the Doom VR community would be adding full hands and manual reloading for this mod... 🔫👈 🥹
Honestly, I’ve already uninstalled almost everything except Doom on my Quest 3 anyway, but if an add-on like that actually drops, I won't see any reason to play other games at all, haha.

I assume this could be done using Virtual Tactical Vest by iAmErmac, who constantly hooks us up with great VR stuff. Essentially, you'd just need to move one interaction zone to the weapon and another to the ammo pouch, similar to how it works in the original mod—except there it’s for guns instead of magazines. The logic is transparent... like my programming skills to actually pull this off (none).
I added your download to the main page. Thank you for showing interest in this, and contributing!

And yeah, as the other one said, this mod was made for QuestZdoom. My desktop GPU did not work with doom back when i was making this so I couldn't do the computer link thing.

It's fun to fantasize about a version for VR with weapon interaction. That is far beyond my coding capabilities though. I only know DECORATE and something tells me that isn't enough for something of such caliber.

Well, however, I have yet to find a VR shooter that has shotgun pumping that feels good. CONTRACTORS and PAVLOV couldn't get it right.
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Lossvoise
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Re: alekksandar's VR 3D guns

Post by Lossvoise »

alekksandar wrote: Thu May 28, 2026 3:43 pm
Lossvoise wrote: Wed May 27, 2026 2:04 pm The next big step for the Doom VR community would be adding full hands and manual reloading for this mod... 🔫👈 🥹
Honestly, I’ve already uninstalled almost everything except Doom on my Quest 3 anyway, but if an add-on like that actually drops, I won't see any reason to play other games at all, haha.

I assume this could be done using Virtual Tactical Vest by iAmErmac, who constantly hooks us up with great VR stuff. Essentially, you'd just need to move one interaction zone to the weapon and another to the ammo pouch, similar to how it works in the original mod—except there it’s for guns instead of magazines. The logic is transparent... like my programming skills to actually pull this off (none).
I added your download to the main page. Thank you for showing interest in this, and contributing!

And yeah, as the other one said, this mod was made for QuestZdoom. My desktop GPU did not work with doom back when i was making this so I couldn't do the computer link thing.

It's fun to fantasize about a version for VR with weapon interaction. That is far beyond my coding capabilities though. I only know DECORATE and something tells me that isn't enough for something of such caliber.

Well, however, I have yet to find a VR shooter that has shotgun pumping that feels good. CONTRACTORS and PAVLOV couldn't get it right.
The shooting in RE4 for Quest 3 is implemented quite well. Everything works so smoothly and intuitively. I saw that ImErmac is already trying to implement reloading in DOOM VR, but he has his own weapon pack and it doesn't fit the style as well as yours. One way or another, there is some movement in this direction.
commanderkoopa
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Re: alekksandar's VR 3D guns

Post by commanderkoopa »

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