[0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

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stainedofmind
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by stainedofmind »

Minor bug report, with Brutal Doom V22, because of how the headshot system works, HE Shots does a ton of damage. I was one shotting Baron of Hells and narrowed it down to this upgrade. I would say there's not really a good way to completely fix it, but I created a patch for it that changes the damage type from "Extreme" to a dummy type. Still very overpowered, but better then disabling the upgrade.

Patch available here: viewtopic.php?t=78910
Exibius
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Exibius »

Getting inconsistent VM aborts with Revivification. Next time it happens, going to try to get a screenshot.
Darkbeetlebot
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Darkbeetlebot »

I was just playing with Gun Bonsai on a somewhat lengthy modlist with Project Brutality 3.2 on Eday Vanilla. And it was going pretty well up until I got to the first hell level and assaulted the fortress. During this climb, any time I would use specifically a weapon with the Chain Lightning upgrade, it would lag SEVERELY. I don't just mean slideshow frames, I mean bringing my actual system to its knees. At one point I accidentally shot an imp with a chain lightning-infused BFG shot and it crashed so bad that it took my computer with it completely. Not even CTRL+ALT+Delete worked. That is to say, I had to hard reset just to unfreeze the OS. This has been a consistent issue with chain lightning for me. It always causes ungodly amounts of lag even at just the first few levels. I've never had this issue before with any other mod, or even when running NUTS. No idea what the code behind this upgrade looks like, but I think you might want to take a look at it.
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Dan_The_Noob
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

is anybody able to make a modifier slider to make effects weaker/strong per level? because some effects are just way too good per point but getting slower points makes other effects not near as good (and the mod less fun)
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Ferretmanjcdenton
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Ferretmanjcdenton »

I don't know if it's wanted and before I get some angry comments on how this is a free mod and the developer isn't responsible to do anything - let me say that I absolutely agree!
I know that the person creating this and any other mod is doing that out of love and for us and themselves. For free. That's absolutely amazing. These ideas here are just mine and a dream I have about a working universal RPG mod. If none of them find themselves into the finished product that's ok. But I still wanted to share my idea of the perfect add-on for doom!
And so i have a few ideas for this amazing mod!!
I use it in 99% of all MODCOMBOs I create and it gave me so much more to play with..it's absolutely amazing!

I was wondering. I have these ideas but since I'm incapable of creating a mod myself my only option is to give people ideas.

In this case

1. The hud and looks. That text is ok but how about a real hud in different colours/fonts maybe. Like the small widget you can change. Also, is there any chance to make the explosion from exploding shots upgrade either work with FX enhancements/map enhancements or any other mod changing explosions ? The low Res look doesn't fit when using 3d HD model enemies and MODCOMBOs. Or, if that doesn't work, which I think it won't, what about offering 2 different explosion sprites via switchable setting? One HD and one the existing Low Res one ? That would be easy to implement I guess and would work for all mods. A dream would be of you would manage to make the burn and corrosion effects more high Res, but I switch those to low most of the time.
An option to make them Blink in the responding colour (red-fire/blue-electric) as low detail option would be nice too. SUN DAMAGE OMEN mod uses that effect and it doesn't look bad .quite the opposite imo.
Is there a way of making the effects glow? Again in the right colours ? Having the monsters glow with blue electric effects around their bodies would be absolutely amazing..

2. More upgrades like

a. Shoulder cannon upgrade
-A doom eternal like shoulder cannon which could be upgraded into different elements

b.
-Tracer for the bulletS. I know that's difficult since not all mods use projectiles. But I think there are add-ons which make it possible for hitscan weapons too.

c.
-Nightvision/thermal vision for suit upgrades

d.
-Demon bribery like upgrade which allows you to create your own army through making enemies fight for you

e.
-Turrets / RC cars and other machinery.
A way of using helpful gear with different function. A turret as an example could, in higher levels, aim in more directions or have a higher damage output.

f.
-Vehicles
There is an add-on called OMNIVEHICLES as well as a motorcycle and some halo vehicles. What I mean by that is- vehicles are a thing in doom. One upgrade could give you a working vehicle you can drive or maybe AI even.

3. -General shop system
Your mod is the closest we have to an universal shop add-on for doom. Your add-on turns every modcombo into a working RPG and I am so happy you created it. How about going a step further and actually do an universal shopping system? Where we can buy AMMO, Upgrades and support gear. That would be absolutely amazing. Combine that with part A and you literally have a universal RPG shopping system for doom. That would be so absolutely amazing.
I will definitely make a video ONLY about your mod soon.

h.
-and again....more effects

- double shot ( What it says, can be upgraded to 4,8,16 and so on)
- parasitic shot ( shoots small parasite which controls am enemy, upgrade enhances duration and the class of enemies it can control maybe ? Or the way of them fighting afterwards )
- A tracer shot (I think it's also called tracer? Something you shoot a monster with which stays stuck and then leads the next X number of shots fired of any gun in that direction. I know I've seen that in games.. like the needler from halo but for all guns.
-flashlight ? (Different flashlights on your suit ?)
-time dilation ( don't know if that's possible, but it would be absolutely awesome. Shooting enemies creates a time field around them, slowing them down. Maybe visible with some form of shader ? )

[In general I think it would be possible to make a lot of add-ons we already have work as upgrades. Especially if you should, even with the slightest chance, decide to go for the RPG SHOP route.
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Ferretmanjcdenton
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Ferretmanjcdenton »

Dan_The_Noob wrote: Fri Jul 19, 2024 5:47 am is anybody able to make a modifier slider to make effects weaker/strong per level? because some effects are just way too good per point but getting slower points makes other effects not near as good (and the mod less fun)

That's a really good idea!
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Dan_The_Noob
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

Ferretmanjcdenton wrote: Fri Jul 19, 2024 6:32 am I don't know if it's wanted and before I get some angry comments on how this is a free mod and the developer isn't responsible to do anything - let me say that I absolutely agree!
I know that the person creating this and any other mod is doing that out of love and for us and themselves. For free. That's absolutely amazing. These ideas here are just mine and a dream I have about a working universal RPG mod. If none of them find themselves into the finished product that's ok. But I still wanted to share my idea of the perfect add-on for doom!
And so i have a few ideas for this amazing mod!!
I use it in 99% of all MODCOMBOs I create and it gave me so much more to play with..it's absolutely amazing!
this sounds like you want a different/new mod the core of this mod is just "simple upgrades system"
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Ferretmanjcdenton
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by Ferretmanjcdenton »

[
[/quote]
this sounds like you want a different/new mod the core of this mod is just "simple upgrades system"
[/quote]


Not really. The mod can stay the same. But it would be enhanced. You could choose between different systems.
shaodoomkahn
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by shaodoomkahn »

so far this is my favorite mod
ChrisOzzie
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by ChrisOzzie »

Geez. This is like, a really really fun mod. Totally spices things up. Unfortunately, weapons are sometimes impossible to drop when pairing this mod with Legendoom v3.0. This happens occasionally once a particular weapon levels up. I'm almost certain that specific upgrades upon "leveling up" a weapon is the trigger for this bug (example: increasing fire rate makes weapons un-droppable). Is there anyway to circumvent this via the console? Maybe force an equipped weapon to drop somehow? Anyways, thanks for the incredible mod!
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stainedofmind
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by stainedofmind »

ChrisOzzie wrote: Mon Sep 30, 2024 5:25 am Geez. This is like, a really really fun mod. Totally spices things up. Unfortunately, weapons are sometimes impossible to drop when pairing this mod with Legendoom v3.0. This happens occasionally once a particular weapon levels up. I'm almost certain that specific upgrades upon "leveling up" a weapon is the trigger for this bug (example: increasing fire rate makes weapons un-droppable). Is there anyway to circumvent this via the console? Maybe force an equipped weapon to drop somehow? Anyways, thanks for the incredible mod!
As mentioned in the LegenDoom post, it's a bug with Rapid Fire. I'll drop the link to my patch for it here for posterity.

https://drive.google.com/file/d/1LXzgdP ... sp=sharing
ChrisOzzie
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by ChrisOzzie »

Oh awesome! Thanks a bunch for making/posting this LegenDoom+GunsBonsai hotfix/patch. This must've slipped under my radar while I was digging around for solutions, sorry 'bout that. Anyways, I appreciate the quick reply because these two mods are an incredibly fun combo.
Last edited by ChrisOzzie on Mon Sep 30, 2024 1:08 pm, edited 1 time in total.
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mamaluigisbagel
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by mamaluigisbagel »

I had a moment where I was under the effect of Indestructible and killed an enemy, activating the Swiftness upgrade. When Indestructible wore off, I and the entire world was frozen in place forever. Has anyone reported this? I could post a video to showcase it if needed.
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by anthraxthanasimos »

Is there any way in this mod to upgrade/level up only the player, but not the weapons, if that makes sense? Thank you
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stainedofmind
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Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Post by stainedofmind »

anthraxthanasimos wrote: Sat Oct 26, 2024 7:46 am Is there any way in this mod to upgrade/level up only the player, but not the weapons, if that makes sense? Thank you
Not currently, no. However, I could probably look into creating a patch that allows that as part of my GunBonsai Addons collection. The simple version would work by just not awarding weapon upgrades, but still require you to level them up to provide player xp. A more complicated version would be to hijack the entire xp rewarding system and diverting it to a dummy weapon, so that all weapon xp goes to a single source, which will then do the same thing as the other version and not reward weapon upgrades.

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