where exactly is that setting? in gun bonsai's options or DRLA's?Dan_The_Noob wrote: ↑Sat Aug 26, 2023 4:43 pmyou need to enable the setting in DRLA that makes weapons inherit the same stuff from all identical guns, or it'll do that.AliciaPendragon wrote: ↑Fri Aug 25, 2023 10:25 pm Played around with DRLA and Gun Bonsai, as a way to try and replicate the bug I reported earlier.
If a gun has levels on it in Gun Bonsai and I put a modpack and artifact on it and drop it afterwards, the modpacks and such attached to it dissapears. IDK what causes it exactly but seems to happen when I drop the gun.
[0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
dw, i got youAliciaPendragon wrote: ↑Sat Aug 26, 2023 6:42 pm where exactly is that setting? in gun bonsai's options or DRLA's?
Dan_The_Noob wrote: ↑Sat Aug 26, 2023 4:43 pm you need to enable the setting in DRLA that makes weapons inherit the same stuff from all identical guns, or it'll do that.
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
There's no such option in DRLA.Dan_The_Noob wrote: ↑Sat Aug 26, 2023 4:43 pm You need to enable the setting in DRLA that makes weapons inherit the same stuff from all identical guns, or it'll do that.
It's in Gun Bonsai's compatibility options: "Weapon upgrades bind to".AliciaPendragon wrote: ↑Sat Aug 26, 2023 6:42 pm Where exactly is that setting? In gun bonsai's options or DRLA's?
I had no problems with Gun Bonsai so far, mine is set to "individual weapon with inheritance".
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
oh you're right, it was in gunbonsai settings! my bad hah. it's been so long since i changed settings that i swore it was DRLA that had it.RevanGarcia wrote: ↑Sat Aug 26, 2023 8:28 pm
It's in Gun Bonsai's compatibility options: "Weapon upgrades bind to".
I had no problems with Gun Bonsai so far, mine is set to "individual weapon with inheritance".
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
I was using this with DRLA and I noticed something, the bandolier upgrade that increases your ammo capacity seems to not stack with DRLAs backpacks that change how ammo works.
I'm sure you've played DRLA before so I'll spare some details. When I equip a special backpack in that mod with the bandolier upgrade, they both cancel each other out. So for example, if I find a backpack and equip it, I'll have it's effects for the rest of the level, but when I move on to the next level, it resets it back to the default with my chosen bandolier upgrades until I re-equip the backpack, when I do that it then reverses and the bandolier upgrades cease to exist but the backpack effects are now active.
Does that make sense? I spent like 20 minutes proof reading lmao.
While I'm at it, do you think it'd be possible to add upgrades related to weapons that use magazines? Maybe it's possible to add upgrades that increase magazine capacity?
That's all, this mod has made my boomer looter shooter reality come true so I thank you for that : )
I'm sure you've played DRLA before so I'll spare some details. When I equip a special backpack in that mod with the bandolier upgrade, they both cancel each other out. So for example, if I find a backpack and equip it, I'll have it's effects for the rest of the level, but when I move on to the next level, it resets it back to the default with my chosen bandolier upgrades until I re-equip the backpack, when I do that it then reverses and the bandolier upgrades cease to exist but the backpack effects are now active.
Does that make sense? I spent like 20 minutes proof reading lmao.
While I'm at it, do you think it'd be possible to add upgrades related to weapons that use magazines? Maybe it's possible to add upgrades that increase magazine capacity?
That's all, this mod has made my boomer looter shooter reality come true so I thank you for that : )
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
Yeah noticed this as well.Zonky wrote: ↑Sun Aug 27, 2023 12:18 pm I was using this with DRLA and I noticed something, the bandolier upgrade that increases your ammo capacity seems to not stack with DRLAs backpacks that change how ammo works.
I'm sure you've played DRLA before so I'll spare some details. When I equip a special backpack in that mod with the bandolier upgrade, they both cancel each other out. So for example, if I find a backpack and equip it, I'll have it's effects for the rest of the level, but when I move on to the next level, it resets it back to the default with my chosen bandolier upgrades until I re-equip the backpack, when I do that it then reverses and the bandolier upgrades cease to exist but the backpack effects are now active.
Does that make sense? I spent like 20 minutes proof reading lmao.
While I'm at it, do you think it'd be possible to add upgrades related to weapons that use magazines? Maybe it's possible to add upgrades that increase magazine capacity?
That's all, this mod has made my boomer looter shooter reality come true so I thank you for that : )
Also further testing on the issue I had with DRLA and this mod. It only seems to happen to weapons of Unique, Demonic and Legendary rarity, and happens so far on dropping the gun or even changing levels.
Aka the guns thats the LAST thing you want to lose your mod packs and artifacts on because of how they change how the gun functions or in the demonic guns case, upgrades and improves the gun
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
https://i.imgur.com/SUoAiQM.png
Here's a funky crash that happened playing this with Bullet Eye
(Was shooting a Viper Wave with piercing shots at an enemy when this happen)
Here's a funky crash that happened playing this with Bullet Eye
(Was shooting a Viper Wave with piercing shots at an enemy when this happen)
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
thats a bullet-eye related crash.Linz wrote: ↑Fri Sep 08, 2023 2:41 pm https://i.imgur.com/SUoAiQM.png
Here's a funky crash that happened playing this with Bullet Eye
(Was shooting a Viper Wave with piercing shots at an enemy when this happen)
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
Oh thanks, I was confused if this was a GB of a BE probably
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
Is there a console command to level up articially? For testing and or if a save game becomes corrupted or you just want to start at a later map in coop etc.
Having a lot of fun with this in hexen (along with erba and Tempered arms)
Having a lot of fun with this in hexen (along with erba and Tempered arms)
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
chainsaw sweep crash, no idea.
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
It doesn't look like its working with Hedon - bloodrite. Or is it some special way to connect it? I got instant fatal error
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
Super cool mod ToxicFrog, having a blast with it! Gives great interaction between other mods, great sense of power growth, and allows for really ramping up the difficulty curves in other content.
One question I had was have you considered adding a non-linear scaling method to the XP needed per level? From my experience, no matter the value put in for score/damage factor, and XP per level, that gaining later levels actually happen more rapidly than earlier levels. I think this is exacerbated by the other mods I'm running in addition, but not only. I think the root cause is that the damage from upgrades grows non-linearly (which not in itself a problem), so the XP must grow accordingly, or fall behind.
To that point, I did tweak your code on my personal version and added in a slight exponential growth factor for each level. That way the levels slow down a bit at higher levels, and I'm incentivized to upgrade my base equipment (with DoomRLA or alternative) rather than sticking to the early guns.
Haven't done so, but I'd be glad to put a proper github pull request up if you have any interest in adding that feature, or can just show the couple lines I changed. If not, no worries, and thanks for the fun!
One question I had was have you considered adding a non-linear scaling method to the XP needed per level? From my experience, no matter the value put in for score/damage factor, and XP per level, that gaining later levels actually happen more rapidly than earlier levels. I think this is exacerbated by the other mods I'm running in addition, but not only. I think the root cause is that the damage from upgrades grows non-linearly (which not in itself a problem), so the XP must grow accordingly, or fall behind.
To that point, I did tweak your code on my personal version and added in a slight exponential growth factor for each level. That way the levels slow down a bit at higher levels, and I'm incentivized to upgrade my base equipment (with DoomRLA or alternative) rather than sticking to the early guns.
Haven't done so, but I'd be glad to put a proper github pull request up if you have any interest in adding that feature, or can just show the couple lines I changed. If not, no worries, and thanks for the fun!
Last edited by AndroSynth on Wed Nov 22, 2023 10:37 am, edited 1 time in total.
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
I- it won't fucking launch???
It used to work.
image might be too low quality, it kept yelling at me to pick a smaller file.
Ive tried adding libtooltipmenu before and after it in ZDL (which worked with it before)
It used to work.
image might be too low quality, it kept yelling at me to pick a smaller file.
Ive tried adding libtooltipmenu before and after it in ZDL (which worked with it before)
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Re: [0.10.4] Gun Bonsai -- everything-compatible weapon upgrading
Don't use libtooltipmenu, its integrated into the mod now