[0.9.8] Gun Bonsai -- everything-compatible weapon upgrading

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Dan_The_Noob
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

Starman the Blaziken wrote: Sun Nov 06, 2022 6:28 pm
Dan_The_Noob wrote: Sun Nov 06, 2022 5:47 pm
Starman the Blaziken wrote: Sun Nov 06, 2022 5:44 pm (At Dan)
Saying revivify is quite underwhelming? I do like it, at least when the proc occurs on a former dead corpse. Not exactly often which is sadly a bit of a downside to it. I do feel like it could use something... But I am not sure what.
the concept of revivify is cool. but the fact this mod is basically for making stupid hard stuff into fun hard stuff means the revived enemy usually just dies right away or contributes to lag in some cases (though this is much more rare)
Yeah, that is right where I agree to. Mostly in the case as it may still be one or two of them versus the hoard, but generally lack any buff to probably make them as worthwhile as I see really.
ya, could probably even remove the effect or limit it to 1 at a time but extra buff.
Starman the Blaziken
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Starman the Blaziken »

Dan_The_Noob wrote: Sun Nov 06, 2022 7:20 pm
Starman the Blaziken wrote: Sun Nov 06, 2022 6:28 pm
Dan_The_Noob wrote: Sun Nov 06, 2022 5:47 pm

the concept of revivify is cool. but the fact this mod is basically for making stupid hard stuff into fun hard stuff means the revived enemy usually just dies right away or contributes to lag in some cases (though this is much more rare)
Yeah, that is right where I agree to. Mostly in the case as it may still be one or two of them versus the hoard, but generally lack any buff to probably make them as worthwhile as I see really.
ya, could probably even remove the effect or limit it to 1 at a time but extra buff.
Hmm... After thing for quite a bit, perhaps the more levels reviv goes up, aside from the chance improvements (maybe tweaked?), they could be buffed more and more each level. Seems a bit fairer as the revived ghosties do only live once after all.
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ToxicFrog
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by ToxicFrog »

That already happens -- they get +20% damage dealt and -20% damage taken (with diminishing returns on the latter, so they never become invincible -- maybe I should tweak that, since they're now guaranteed to die after a certain time limit anyways) per level of revivification.
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Dan_The_Noob
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

ToxicFrog wrote: Mon Nov 07, 2022 6:54 pm That already happens -- they get +20% damage dealt and -20% damage taken (with diminishing returns on the latter, so they never become invincible -- maybe I should tweak that, since they're now guaranteed to die after a certain time limit anyways) per level of revivification.
it almost seems like showing some of the math or at least indication what goes up per level on the tooltip might be a valuable update.
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Starman the Blaziken »

Aw, so that revivify timer is a thing now. Liked it when they stayed around, makes them valuable until the very end when they are not causing issues I heard about. I just know as a ghost they vanish on death so anything that can res will not be a devilish bunch.
But I do agree, a more detailed stat probably should have been a suggestion of mine from the beginning, but I am not sure what you might have taken either by a constantly updating system or just static to take your priority.
Mmm, but something in me makes me think that a time increaser could make it good. Maybe in a branched upgrade, the upgrade itself, or maybe after enough it becomes available? Who knows what Toxi might think, but eh I think it would be good for the longevity for revived allies that survive the battles.
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by bigthunk »

Shotguns seem to be the only weapons that work with the Rapid Fire upgrade, wierdly enough. That or janky melee weapons in other mods.
sibullski
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by sibullski »

this is a good mod but for the life of me I can't figure out what min 2 means? It's part of the description in damage upgrades. What does it mean?
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Dan_The_Noob
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

sibullski wrote: Tue Nov 15, 2022 9:55 pm this is a good mod but for the life of me I can't figure out what min 2 means? It's part of the description in damage upgrades. What does it mean?
this means, for example.

say a pistol does 1 damage (it doesn't, but jus pretend)
then +20% would be 1.2 damage.
but instead, it will apply a flat +2
so it'd become 3 damage.
sibullski
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by sibullski »

thanks for the reply. So does that mean that the min 2 will put the damage directly at 20 percent instead because it subtracts .2 So then without the -2 it would round up to a higher amount of damage? I still don't understand it.
cosmos10040
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by cosmos10040 »

Dan_The_Noob wrote: Tue Nov 15, 2022 10:07 pm
sibullski wrote: Tue Nov 15, 2022 9:55 pm this is a good mod but for the life of me I can't figure out what min 2 means? It's part of the description in damage upgrades. What does it mean?
this means, for example.

say a pistol does 1 damage (it doesn't, but jus pretend)
then +20% would be 1.2 damage.
but instead, it will apply a flat +2
so it'd become 3 damage.
I think the wording needs to be changed because I also didn't understand it at first, i mean who has time to read when your slaying demons 😆
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Dan_The_Noob
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

sibullski wrote: Wed Nov 16, 2022 2:45 pm thanks for the reply. So does that mean that the min 2 will put the damage directly at 20 percent instead because it subtracts .2 So then without the -2 it would round up to a higher amount of damage? I still don't understand it.
it's just saying that "if 20% of the current damage is not more than 2, add 2 instead" at least that's my understanding.
it's so weapons like the chaingun get a noticeable increase in damage.

I would like the math itself to be either added to the tooltips or added as an option to replace the current tooltips.
sibullski
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by sibullski »

oh ok. So .2 is added in cases where 20 percent isn't .2 ok that makes sense thankyou.
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Dan_The_Noob
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dan_The_Noob »

sibullski wrote: Wed Nov 16, 2022 7:24 pm oh ok. So .2 is added in cases where 20 percent isn't .2 ok that makes sense thankyou.
yeah so say a rocket does 100 damage, it would add 20. because 20 is more than 2
Gourry
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Gourry »

Not sure if mentioned yet, vm abort also with revivificaton from the lightning tree. This is also with project brutality 3.0. This was from a thorn skill counter to revive a chaingun guy.
Currently using gzdoom 4.10.0

https://imgur.com/a/mLqLh5c
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Dr_Cosmobyte
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Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading

Post by Dr_Cosmobyte »

Sorry for the bump, but one with good intentions:

Congratulations on your Cacoward!!!

You made such a great way of exapnding the replay factor of Doom and you truly deserve it for your work! =)

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