Code: Select all
game_support.pk3:zscript/harm_sbar.zs, line 1: Class name HarmonyStatusBar already exists
Execution could not continue.
1 errors, 0 warnings while compiling game_support.pk3:zscript.txt
Moderator: GZDoom Developers
Code: Select all
game_support.pk3:zscript/harm_sbar.zs, line 1: Class name HarmonyStatusBar already exists
Execution could not continue.
1 errors, 0 warnings while compiling game_support.pk3:zscript.txt
I used the one I downloaded from the official website. Didn't add any command lines.
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OS: Windows 7 (NT 6.1) Build 7601
S
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding D:/Games/gzdoom/gzdoom.pk3, 668 lumps
adding D:/Games/gzdoom/game_support.pk3, 2514 lumps
adding D:/Games/gzdoom/IWADS/HARM1.WAD, 2000 lumps
adding D:/Games/gzdoom/lights.pk3, 7 lumps
adding D:/Games/gzdoom/brightmaps.pk3, 499 lumps
adding D:/Games/gzdoom/game_widescreen_gfx.pk3, 214 lumps
adding D:/Games/gzdoom//game_support.pk3, 2514 lumps
adding D:/Games/gzdoom//Mods/GlowingLiquids.pk3, 5 lumps
adding D:/Games/gzdoom//Mods/Other Stuff/IWAD Message Fixes and Improvements.pk3, 14 lumps
adding D:/Games/gzdoom//Mods/Other Stuff/cblood.pk3, 2 lumps
adding D:/Games/gzdoom//Mods/Other Stuff/nashdecals.pk3, 16 lumps
adding D:/Games/gzdoom//Mods/Other Stuff/Billboarder.pk3, 2 lumps
adding D:/Games/gzdoom//Mods/Other Stuff/cgun_soundfix.pk3, 1 lumps
adding D:/Games/gzdoom//Mods/Other Stuff/vilefire_soundfix.pk3, 3 lumps
adding D:/Games/GZDoom/Mods/Other Stuff/UEAI.pk3, 14 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Headphones (Realtek High Definition Audio)
EFX enabled
No GENMIDI lump found. OPL playback not available.
I_Init: Setting up machine state.
CPU speed: 3193 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) CPU G2130 @ 3.20GHz
Family 6, Model 58, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
game_support.pk3:zscript/harm_sbar.zs, line 1: Class name HarmonyStatusBar already exists
Execution could not continue.
1 errors, 0 warnings while compiling game_support.pk3:zscript.txt