I got it running, same as Nigel by maximizing the task bar button. For me, the \ key, above my enter key, does bring down the console. ` or ~ = quick kick.
Randy, is there anything for us to do in order to make this read a duke3d.cfg file? (Not that we want you sidetracked from the awaited 48.cab!)
Duke3D port
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Hm? For me -- if I would set US keymappings -- \ is between LShift and 'Y' ('Z'). Above the enter key there is only backspace.Biff wrote:I got it running, same as Nigel by maximizing the task bar button. For me, the \ key, above my enter key, does bring down the console. ` or ~ = quick kick.
ZDooms keymapping is intermixed somehow, if I change controls and hit Z (american Y), it gives me Z, and if I hit Z in the game, it will do the action bound to Z, however if I want to bind ^ (de) it goes to ` (us) instead.
Hi all.
I just want to say thanks for the positive comments on my port (I'm the one responsible for the "JonoF port" at http://jonof.edgenetwork.org/). I want to let you all know that I'm working on things in the port with each reasonable spare moment I get, and that any problems or gripes you may have I'll take into consideration.
First thing, any crashes or misbehaviour you have, I want to have it fixed, so any details you can provide me makes that easier.
Second, the focus of my port is, at this stage, to get Duke running as close to exactly like the original DOS game as reasonably possible. This means the addition of dramatic changes will be something I do at a later stage once I get things "right" to begin with.
Third, multiplayer has been the port's Achilles' heel as I've been rewriting it from scratch to integrate it with the game, rather than an "additional extra" like it was in DOS. This has meant some programming of the likes I've never had to do before, so patience is the essence here. I want it playable on the net as much as anyone.
One last thing; I'm trying to come up with a method of neutralizing the differences due to PC keyboard maps like it seems some of you have been finding to be a problem. I think I may have a solution, so we'll see in my next release whether it works.
Thanks
Jonathon
I just want to say thanks for the positive comments on my port (I'm the one responsible for the "JonoF port" at http://jonof.edgenetwork.org/). I want to let you all know that I'm working on things in the port with each reasonable spare moment I get, and that any problems or gripes you may have I'll take into consideration.
First thing, any crashes or misbehaviour you have, I want to have it fixed, so any details you can provide me makes that easier.
Second, the focus of my port is, at this stage, to get Duke running as close to exactly like the original DOS game as reasonably possible. This means the addition of dramatic changes will be something I do at a later stage once I get things "right" to begin with.
Third, multiplayer has been the port's Achilles' heel as I've been rewriting it from scratch to integrate it with the game, rather than an "additional extra" like it was in DOS. This has meant some programming of the likes I've never had to do before, so patience is the essence here. I want it playable on the net as much as anyone.
One last thing; I'm trying to come up with a method of neutralizing the differences due to PC keyboard maps like it seems some of you have been finding to be a problem. I think I may have a solution, so we'll see in my next release whether it works.
Thanks
Jonathon
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Ok, so lets bug JonoF about Duke and leave Randy to Zdoom for the moment.
@JonoF - I stumbled across your site about a year or so ago and have been recommending it to people ever since. Especially the section that details the various BUILD games and even gives downloads of some rarities. Interesting stuff.
I did get a crash with your port - on E1L1 I'd gone into the cinema by blowing a hole in the wall near the front door. Eventually I wandered through to the back and tried to exit through the back door, but when I opened it, it opened into me and I got a crash that looked much like the old DOS exe crashes you can get when using the no clipping cheat. I can't repeat it, and I didn't get any meaningful info from WinXP about it either.
Do you have a list of console commands?
OK, I'll stop now, this isn't the right forum.
Edit: actually, no it wasn't a crash - it was an instant gibbing death rather than a crash. Looked like what you get if you make a deep water sector, but don't match up the source and destination pools properly and end up teleporting into the edge of the destination sector.
@JonoF - I stumbled across your site about a year or so ago and have been recommending it to people ever since. Especially the section that details the various BUILD games and even gives downloads of some rarities. Interesting stuff.
I did get a crash with your port - on E1L1 I'd gone into the cinema by blowing a hole in the wall near the front door. Eventually I wandered through to the back and tried to exit through the back door, but when I opened it, it opened into me and I got a crash that looked much like the old DOS exe crashes you can get when using the no clipping cheat. I can't repeat it, and I didn't get any meaningful info from WinXP about it either.
Do you have a list of console commands?
OK, I'll stop now, this isn't the right forum.
Edit: actually, no it wasn't a crash - it was an instant gibbing death rather than a crash. Looked like what you get if you make a deep water sector, but don't match up the source and destination pools properly and end up teleporting into the edge of the destination sector.