PAC-DOOM: PAC-MAN remade in GZDOOM [TC]

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lulle
Posts: 142
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

PAC-DOOM: PAC-MAN remade in GZDOOM [TC]

Post by lulle »

And Now for Something Completely Different
pacdoom2.jpg
The title says it all: It's PAC-MAN in GZDOOM.
sbsS.jpg


Download:
https://drive.google.com/file/d/1z0fOKq ... sp=sharing

Info/Credits:
Spoiler:
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Last edited by lulle on Tue Sep 27, 2022 7:14 pm, edited 1 time in total.
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weebis
Posts: 5
Joined: Thu Dec 09, 2021 5:18 pm
Graphics Processor: Intel (Modern GZDoom)

Re: PAC-DOOM: PAC-MAN in DOOM

Post by weebis »

this is more of a total conversion than a gameplay mod
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BROS_ETT_311
Posts: 182
Joined: Fri Nov 03, 2017 6:05 pm

Re: PAC-DOOM: PAC-MAN in DOOM

Post by BROS_ETT_311 »

What @weebis said ^^, however, this is pretty damn cool though. As Tim Rogers of Action Button Reviews said, "we've come a long way since Pac-Man"
Boingo_the_Clown_II
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Re: PAC-DOOM: PAC-MAN remade in GZDOOM [TC]

Post by Boingo_the_Clown_II »

I started a Pacman mod for DooM Legacy way back in 2002, also named "Pac-DooM". I got pretty far with it, but, unfortunately, I was not able to finish it at the time, because I was not familiar with scripting.

https://cdn.discordapp.com/attachments/ ... 091237.png

https://cdn.discordapp.com/attachments/ ... 094111.png

https://cdn.discordapp.com/attachments/ ... acdoom.gif

I had the original Pacman level as E1M1, the Ms Pacman levels as levels E1M2 - E1M5, Super Pacman as E1M6, Pacman Jr as E1M7, and I was planning complete new level as E1M8 (unrealized).

It is kind of primative by today's standards, but I am willing to pick it up and dust it off if it is useful to either of us.


Incidentally, since the original Wolfenstein 3D had a Pacman level, and so DeiMWolf, the mod I am working on now, which is a recreation of Wolfenstein 3D, also has a Pacman level. This time there are voxel based ghosts.

https://cdn.discordapp.com/attachments/ ... 094714.png

https://cdn.discordapp.com/attachments/ ... 094719.png

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