Also is it possible to have the zombie bros use weapons from whatever gameplay mod you're playing?
for instance if I'm using Feet on the Ground, the zombie bros can use guns from any of the classes?
Friendly Zombies: Official Release v1.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Friendly Zombies: Official Release v1.1
No, it's not possible, because that's not how "weapons" that monsters use work. They could wear items like custom armors (All ZDoom ports allow for that AFAIK, definitely GZDoom and Zandro), but they can't actually use weapon items. You'd need custom versions of the zombies that replicate those weapons.
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Re: Friendly Zombies: Official Release v1.1
This is one hell of a unique companion mod. I hope this gets worked on more or updated or more characters added in this. It has good in depth system here. Been using them a lot for my custom campaign runs. They do show promise
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Re: Friendly Zombies: Official Release v1.1
I like it a lot, one issue I have is that one if the zombies sometimes flickers in front of camera when player is idle.
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Re: Friendly Zombies: Official Release v1.1
one question im trying to use the command keys for them but it deosnt seem to work. how do i disable the manuel orders so i can use the assign keys to give them commands