Friendly Zombies: Official Release v1.1

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AliciaPendragon
Posts: 199
Joined: Wed Jun 07, 2023 8:46 am
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Location: Gensokyo

Re: Friendly Zombies: Official Release v1.1

Post by AliciaPendragon »

Also is it possible to have the zombie bros use weapons from whatever gameplay mod you're playing?

for instance if I'm using Feet on the Ground, the zombie bros can use guns from any of the classes?
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inkoalawetrust
Posts: 83
Joined: Mon Aug 26, 2019 9:18 pm
Graphics Processor: nVidia with Vulkan support

Re: Friendly Zombies: Official Release v1.1

Post by inkoalawetrust »

No, it's not possible, because that's not how "weapons" that monsters use work. They could wear items like custom armors (All ZDoom ports allow for that AFAIK, definitely GZDoom and Zandro), but they can't actually use weapon items. You'd need custom versions of the zombies that replicate those weapons.
antpostal
Posts: 23
Joined: Sun Jun 27, 2021 2:21 pm

Re: Friendly Zombies: Official Release v1.1

Post by antpostal »

This is one hell of a unique companion mod. I hope this gets worked on more or updated or more characters added in this. It has good in depth system here. Been using them a lot for my custom campaign runs. They do show promise
cosmos10040
Posts: 195
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Friendly Zombies: Official Release v1.1

Post by cosmos10040 »

I like it a lot, one issue I have is that one if the zombies sometimes flickers in front of camera when player is idle.
antpostal
Posts: 23
Joined: Sun Jun 27, 2021 2:21 pm

Re: Friendly Zombies: Official Release v1.1

Post by antpostal »

one question im trying to use the command keys for them but it deosnt seem to work. how do i disable the manuel orders so i can use the assign keys to give them commands

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