Friendly Zombies: Official Release v1.1

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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

I'll add that once I saved and loaded the game, the health value came back. And I actually for sure saw one die, but this didn't happen again. Man, I'm just full of inaccurate/vague bug reports.
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r&r
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Re: Friendly Zombies: Official Release v1.0

Post by r&r »

Abit off topic

But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494
TheAgauresAgain
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Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

mamaluigisbagel wrote:I'll add that once I saved and loaded the game, the health value came back. And I actually for sure saw one die, but this didn't happen again. Man, I'm just full of inaccurate/vague bug reports.
No worries, that's actually a good thing and it helps me a lot !
I didn't encounter these bugs so maybe it has something to do with some mod compatibility, not sure yet.
TheAgauresAgain
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Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

r&r wrote:Abit off topic

But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494

Adding skins is a really good concept, if I ever end up figuring out how to, I'll add them for sure !
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

I tried out using the commands to stop the zombies from teleporting to you, but despite pressing the buttons and getting the message ("_____ will not intervene) they would still teleport to me. Am I missing something?
TheAgauresAgain
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Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

mamaluigisbagel wrote:I tried out using the commands to stop the zombies from teleporting to you, but despite pressing the buttons and getting the message ("_____ will not intervene) they would still teleport to me. Am I missing something?
This command is only for the upgrade Friendly Rescue, which basically teleports them to you whenever you get damaged. You can toggle that ON and OFF if you don't want the upgrade to screw you if you're trying to fight alone or need to be silent.
If you don't want the zombies to teleport to you when too far, you can leave them in Hold Position mode or Aggressive (they'll fight until nothing's left in their area before teleporting back to you).
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

Ah gotcha, though its a bit weird to see that message without the upgrade. Maybe something can be changed there? I was wanting to try it because I thought it might help my current problem of them always teleporting in front of me when I fire a weapon, causing them to take the hit. I know you can make them go through as an option, but I think that makes them invincible, and I don't want things to be that easy :P
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r&r
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Re: Friendly Zombies: Official Release v1.0

Post by r&r »

TheAgauresAgain wrote:
r&r wrote:Abit off topic

But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494

Adding skins is a really good concept, if I ever end up figuring out how to, I'll add them for sure !
Yeah i think the only way that could if it's addon
or something like this
https://www.moddb.com/mods/xims-helper- ... /downloads

But have them as sets?
like Zombie Bud set
to Beavis and Butthead Buds set
but only able select one at a time and have restart a game.
with their own sounds and stuff
as there is a Beavis and Butthead Sounds - 101 Soundboards website
TheAgauresAgain
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Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

Yeah i think the only way that could if it's addon
or something like this
https://www.moddb.com/mods/xims-helper- ... /downloads

But have them as sets?
like Zombie Bud set
to Beavis and Butthead Buds set
but only able select one at a time and have restart a game.
with their own sounds and stuff
as there is a Beavis and Butthead Sounds - 101 Soundboards website

Then i'll definitively take a look into it when I get the chance, and i'll add several skins.
shaodoomkahn
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Re: Friendly Zombies: Official Release v1.0

Post by shaodoomkahn »

it has the error target
TheAgauresAgain
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Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

shaodoomkahn wrote:it has the error target

What is it about exactly ?
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Gorec
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Re: Friendly Zombies: Official Release v1.0

Post by Gorec »

so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

Gorec wrote:so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
For maps taking your equipment, you can try the Inventory Keeper mod, but I don't think that'll affect the Zombies?
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Gorec
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Re: Friendly Zombies: Official Release v1.0

Post by Gorec »

mamaluigisbagel wrote:
Gorec wrote:so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
For maps taking your equipment, you can try the Inventory Keeper mod, but I don't think that'll affect the Zombies?
its okay for weapons im playing naku naru with pandemonia anyway so there is plenty of weapons lying around, but i dont think it will affect zombies yeah
TheAgauresAgain
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Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

Gorec wrote:
mamaluigisbagel wrote:
Gorec wrote:so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
For maps taking your equipment, you can try the Inventory Keeper mod, but I don't think that'll affect the Zombies?
its okay for weapons im playing naku naru with pandemonia anyway so there is plenty of weapons lying around, but i dont think it will affect zombies yeah

I think it actually should, their inventory depends on the player inventory.

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