Friendly Zombies: Official Release v1.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Friendly Zombies: Official Release v1.0
I'll add that once I saved and loaded the game, the health value came back. And I actually for sure saw one die, but this didn't happen again. Man, I'm just full of inaccurate/vague bug reports.
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Re: Friendly Zombies: Official Release v1.0
Abit off topic
But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494
But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494
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Re: Friendly Zombies: Official Release v1.0
No worries, that's actually a good thing and it helps me a lot !mamaluigisbagel wrote:I'll add that once I saved and loaded the game, the health value came back. And I actually for sure saw one die, but this didn't happen again. Man, I'm just full of inaccurate/vague bug reports.
I didn't encounter these bugs so maybe it has something to do with some mod compatibility, not sure yet.
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Re: Friendly Zombies: Official Release v1.0
r&r wrote:Abit off topic
But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494
Adding skins is a really good concept, if I ever end up figuring out how to, I'll add them for sure !
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Re: Friendly Zombies: Official Release v1.0
I tried out using the commands to stop the zombies from teleporting to you, but despite pressing the buttons and getting the message ("_____ will not intervene) they would still teleport to me. Am I missing something?
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Re: Friendly Zombies: Official Release v1.0
This command is only for the upgrade Friendly Rescue, which basically teleports them to you whenever you get damaged. You can toggle that ON and OFF if you don't want the upgrade to screw you if you're trying to fight alone or need to be silent.mamaluigisbagel wrote:I tried out using the commands to stop the zombies from teleporting to you, but despite pressing the buttons and getting the message ("_____ will not intervene) they would still teleport to me. Am I missing something?
If you don't want the zombies to teleport to you when too far, you can leave them in Hold Position mode or Aggressive (they'll fight until nothing's left in their area before teleporting back to you).
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Re: Friendly Zombies: Official Release v1.0
Ah gotcha, though its a bit weird to see that message without the upgrade. Maybe something can be changed there? I was wanting to try it because I thought it might help my current problem of them always teleporting in front of me when I fire a weapon, causing them to take the hit. I know you can make them go through as an option, but I think that makes them invincible, and I don't want things to be that easy 

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Re: Friendly Zombies: Official Release v1.0
Yeah i think the only way that could if it's addonTheAgauresAgain wrote:r&r wrote:Abit off topic
But it funny to see a Beavis and Butthead version of this
having Beavis and Butthead buddies
https://www.spriters-resource.com/resou ... 1460958494
Adding skins is a really good concept, if I ever end up figuring out how to, I'll add them for sure !
or something like this
https://www.moddb.com/mods/xims-helper- ... /downloads
But have them as sets?
like Zombie Bud set
to Beavis and Butthead Buds set
but only able select one at a time and have restart a game.
with their own sounds and stuff
as there is a Beavis and Butthead Sounds - 101 Soundboards website
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Re: Friendly Zombies: Official Release v1.0
Yeah i think the only way that could if it's addon
or something like this
https://www.moddb.com/mods/xims-helper- ... /downloads
But have them as sets?
like Zombie Bud set
to Beavis and Butthead Buds set
but only able select one at a time and have restart a game.
with their own sounds and stuff
as there is a Beavis and Butthead Sounds - 101 Soundboards website
Then i'll definitively take a look into it when I get the chance, and i'll add several skins.
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Re: Friendly Zombies: Official Release v1.0
it has the error target
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Re: Friendly Zombies: Official Release v1.0
shaodoomkahn wrote:it has the error target
What is it about exactly ?
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Re: Friendly Zombies: Official Release v1.0
so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
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Re: Friendly Zombies: Official Release v1.0
For maps taking your equipment, you can try the Inventory Keeper mod, but I don't think that'll affect the Zombies?Gorec wrote:so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
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Re: Friendly Zombies: Official Release v1.0
its okay for weapons im playing naku naru with pandemonia anyway so there is plenty of weapons lying around, but i dont think it will affect zombies yeahmamaluigisbagel wrote:For maps taking your equipment, you can try the Inventory Keeper mod, but I don't think that'll affect the Zombies?Gorec wrote:so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
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Re: Friendly Zombies: Official Release v1.0
Gorec wrote:its okay for weapons im playing naku naru with pandemonia anyway so there is plenty of weapons lying around, but i dont think it will affect zombies yeahmamaluigisbagel wrote:For maps taking your equipment, you can try the Inventory Keeper mod, but I don't think that'll affect the Zombies?Gorec wrote:so im playing ramp and on level completion they take away your weapons, they also reset zombies to their starting equipment, maybe there is a way to avoid this?
I think it actually should, their inventory depends on the player inventory.