Friendly Zombies: Official Release v1.1

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TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Friendly Zombies: Official Release v1.1

Post by TheAgauresAgain »

I had to make another post for my mod because I lost access to my first account. This is the updated version right here.
head.png
After so long, I finally can release a much, much better and complete version. Enough to call it Official !
Thank you very much to the people who helped me with finding bugs and adding new features, I hope this mod can bring you
lots of fun because you all deserve it !


So, there is quite a lot of changes since the last version, I worked very hard to make it as stable as possible, and to add every features people wanted. I wasn't able to work every day on it,
but I think this will make a huge difference compared to before !

Download Link: https://www.mediafire.com/file/08h67s45 ... s.pk3/file
PATCHNOTES 08/11/22

-Fixed a rare bug where the zombies would be confused about their target, crashing the game

-Manual order for zombies has been removed, as it was unconventionnal, and led to many issues

-Fixed an issue that caused the bfg to be looted normally even when the option to get it rarely was choosen

-Increased the Healing Aura range slightly

-Buffed the range and the damage output of the Lightning Aura, the aura will now shock every 8 seconds, and deals base damage as well
as the % health




PATCHNOTES 16/07/22 !!!

-New sprites with more animations

-GLDEFS for every animations, effects and projectiles

-Fixed a bug where zombieman wouldn't use the chainsaw in melee if he had it

-Fixed a bug where the zombies could still be shootable even when dead if the lifes were ON

-Added more new abilities, and a graphic overhaul

-Zombie's chat messages will not overlap on each other anymore and are much more organized

-Added an option to multiply the xp the zombies earn, up to 4x

-Added a new color: player color

-Added effects for when friendly souls are about to dissapear

-Added the rest of the weapons for the zombies to get: Zombieman can get the SSG and BFG,
Shotgun Guy can get the Rocket Launcher and BFG

-Zombies will now approach bosses and enemies differently: if their health is pretty low,
they will avoid melee combat, and if they are facing a boss, they will prioritize their
strongest weapons first.

-Added the ability to give custom names to the zombies! Names will also show on the zombies,
instead of above them, and can be seen through walls.

-Added the ability to show the zombie's remaining HP below their name if desired.

-Added a slider that allows to change the max range at which the name can be visible.

-Zombie's chat will now properly display their color, and their current surname.

-Added the much needed zombie's HUD: it will display everything you need to know about your
zombies (HP, remaining lifes, XP, weapons, and upgrades)

-Revamped the option menu for more clarity

-Added an option to choose which weapons the zombies will start with. (you can still enable
them all as well)

-Added a slider to change the talking frequency for zombies.

-Added more voices for the zombies: they will react once you get hurt, or kill something.

-Friendly monsters of any type won't be able to harm the zombies now.

-Friendly monsters won't block the zombies anymore.

-Friendly monsters are now immunized to zombie's debuffs such as poison, fire, and others.

-When spawning, zombies will be trusted on the left and right respectively, and won't block
your vision anymore. (Same when teleporting back to you)

-Added several new options, such as Pistol Starting for zombies, BFG use and loot frequency,
and much more.

-Added an option to toggle Friendly Rescue. In some situations, you might not want the zombies to
teleport to you, so with this option, you can choose if they can help you or not.

-Added a new stance for the zombies: Passive follow.

-Rewards will now have a color code: green for zombieman, red for shotgun guy

-Added an Information menu, that regroups everything you need to know, from the zombie's
info, to the upgrades, and more !

-The life system has been fixed, and Nightmare Mode has been added: lifes won't replenish
between levels.

There's probably more that I probably forgot, but more improvements will come with time !
And now, to present the mod... again.

Quick presentation:
//////////////////
UAC Technology is fascinating, and allowed for some miracles in these terrible times. Somehow, in a well hidden research station,
a group of scientist managed to hold captive 2 zombies and, thanks to some powerful technology, they altered their soul and will
to fight the demonic possession, and improve their abilities well beyond simple zombies...

Wait, is that even possible ?
Nah that sounds unrealistic.
How about...

One day, you woke up and there was 2 zombies. They were friendly. No one knows why, neither how, and god isn't fully sure himself
at this point. They're just here. 2 Zombies Brothers. That fights evil along with you. And they like you. 2 Zombies Bros. Yup.

Now that's better !

//////////////////

You will have 2 friendly zombies to fight with you everywhere you go !
Here's how they work:
---------------------


-You can give these 2 orders at anytime (except if they're dead obviously). You can use the old command system, but the more useful
key binding command system will work better. Choose whatever stance they have to stay in.

-They are fully customizable, thanks to their own option menu. You can make one of them spawn only, or even none
if they somehow gets too annoying. Neat !

-They will try to act like players as much as they can, going as far as being able to pick up weapons, and heal
themselves using stimpacks and medikits placed on the map (you can disable these features as well).

-These guys have their own HUD as well! With just a button, you can keep track of their stats, arsenal, and upgrades.

-Not only they can expand their arsenal of weapons, but they can also get XP from killing monsters! The more HP a monster
has, the more XP it will be worth. After reaching 200 XP, they will unlock a special reward which can help them to improve
even more!

-Zombies will fight a lot, but they can also be useful in other ways! From time to time, if they are idle near you for long
enough, they will start searching items in the vicinity. They might find stuff, or not, or even weapons to give to themselves.
Yes, they will share weapons they find with each others. Brotherly love even after death.

-Not only they will fight, but their behavior will change depending on the foe they're currently fighting, and their HP. They will become
much more mobile when fighting a boss or when low on HP, and use better weapons.

-Using other companion mods? Not an issue, these guys have adapted to them already! They will not damage any friendly monster if these are
vulnerable, and won't be blocked by them.

-These dudes talk. A lot. About everything. Find them annoying ? Shut their mouths with the press of a button. Tired of the zombie's speech ?
Crank it up to max gentleman attitude. They also react to your kills, to you being hurt, and much more.

-Want challenge? Make them pistol start! Each map, they'll start over without weapons! Don't want that? Do the opposite, make them start with
every weapons instead! You can even choose which upgrade they'll start with !

-Want more challenge? Enable lifes! Your zombies will have to play it more careful if you don't want to loose them, as they are precious
and valuable allies. Want even more? Then try out the Nightmare setting. But don't expect these fools to last long with it !

-Want them to feel more unique? Give them a color. Not enough? Give them a nickname !

-Feeling curious? You might want to try out new weapons that your friend Shotgun Guy has in store for you! One unique upgrade allows for new weapons
to be dropped for you exclusively !





And more to come !(in a distant future maybe...)


Once again, thank you all for helping me out. Even the smallest feedback means a lot, and all I wanted was to make entirely customizable companions,
that feels alive, and that you can play with on any maps, any wads, with any mods. It's probably not perfect as expected, but any feedback is always a welcome
addition !


//////////////////
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Last edited by TheAgauresAgain on Tue Nov 08, 2022 1:43 pm, edited 2 times in total.
User avatar
Spaceman333
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Re: Friendly Zombies: Official Release v1.0

Post by Spaceman333 »

MASSIVE update!! :o The changelog practically has everything and more than I ever wanted out of these partners. Thank you so much, these additions and upgrades are awesome!

As of now, no other companion mod for Doom is as robust as these are. Excellent work! 8-)
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mamaluigisbagel
Posts: 415
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

Glad to see you back, and I'm glad you added the HUD I recommended :D

That being said, I don't know if its possible but if there was an option to reposition the HUD or messages from the Zombies, that would be useful in preventing moments like this.

TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

That being said, I don't know if its possible but if there was an option to reposition the HUD or messages from the Zombies, that would be useful in preventing moments like this.


No worries, i think I can make this work !
TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

Spaceman333 wrote:MASSIVE update!! :o The changelog practically has everything and more than I ever wanted out of these partners. Thank you so much, these additions and upgrades are awesome!

As of now, no other companion mod for Doom is as robust as these are. Excellent work! 8-)

Thank you very much, I worked hard to make them as good as possible so that everyone can enjoy them :)
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

Also after playing a bit, I noticed the HUD has a section to show their upgrades and weapons, but despite them getting upgrades and weapons, it remained blank. Can you test that? It could be another mod I have, for all I know.
TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

mamaluigisbagel wrote:Also after playing a bit, I noticed the HUD has a section to show their upgrades and weapons, but despite them getting upgrades and weapons, it remained blank. Can you test that? It could be another mod I have, for all I know.
Hmmm thats odd, I tried so many times to see if there was an issue with the HUD but I never found anything suspicious, so it might be coming from a mod yep.
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

I tested some more, and for some reason they show up fine if I set them to start with every weapon, but if thats off and I start a game its blank. (I would assume their starter weapon would show up at least)
TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

mamaluigisbagel wrote:I tested some more, and for some reason they show up fine if I set them to start with every weapon, but if thats off and I start a game its blank. (I would assume their starter weapon would show up at least)
Ohhh, they actually start without weapons, the weapons they get like the shotgun or the chaingun are upgrades to their base arsenal
So it's totally normal if you don't see shotgun or chaingun at the beginning, their starting weapons are not counted
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

Guess I need to test for longer then. I did have that happen after playing for a couple of maps in Lt.Typhon and Doom Zero (separately), and I saw a notification that Shotgun Guy got a Berserk Pack too. Do upgrades persist through levels?

EDIT: I forgot about a major bug I found. If you have manual ordering ENABLED and try to hit a switch when one of the Zombies are in front of you, GZDoom COMPLETELY FREEZES.
TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

EDIT: I forgot about a major bug I found. If you have manual ordering ENABLED and try to hit a switch when one of the Zombies are in front of you, GZDoom COMPLETELY FREEZES.
Oh boy, thats a big problem, I haven't used the manual ordering for a long time so I guess i'll fix it whenever I can !

Guess I need to test for longer then. I did have that happen after playing for a couple of maps in Lt.Typhon and Doom Zero (separately), and I saw a notification that Shotgun Guy got a Berserk Pack too. Do upgrades persist through levels?
For upgrades, you can choose if you want them to persist through levels or not, the only exception will be the berserk (also the berserk will appear below Health in their HUD once they have it)
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

It may have just been a misunderstanding. I thought Berserk was an upgrade, and I don't know if the game notifies you if one of them get a new weapon. I did just have Shotgun Guy find a BFG for Zombieman on Map02 lol

EDIT: And immediately after, Zombieman found a BFG for Shotgun Guy (not shown in screenshot)

TheAgauresAgain
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Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

[quote="mamaluigisbagel"]It may have just been a misunderstanding. I thought Berserk was an upgrade, and I don't know if the game notifies you if one of them get a new weapon. I did just have Shotgun Guy find a BFG for Zombieman on Map02 lol


Oh yeah, berserk is an upgrade, but unlike others it's a different one, treated like the player, so if they die, they loose it, and they don't carry it to the next map unless you have it activated in their starting upgrades !

And yes, the game notifies you, but it's a simple message in the middle of the screen, so best way to make sure is to check the HUD (also yes, brotherhood is powerful :mrgreen: )
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mamaluigisbagel
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Re: Friendly Zombies: Official Release v1.0

Post by mamaluigisbagel »

I think I found an ACTUAL bug. At one point, I think Shotgun Guy died, but when he revived his health value on the zombie hud disappeared. (also I'm sorry for spamming imgur pics, I just figure that would help more than text)

TheAgauresAgain
Posts: 20
Joined: Tue Jul 05, 2022 8:23 am

Re: Friendly Zombies: Official Release v1.0

Post by TheAgauresAgain »

[quote="mamaluigisbagel"]I think I found an ACTUAL bug. At one point, I think Shotgun Guy died, but when he revived his health value on the zombie hud disappeared. (also I'm sorry for spamming imgur pics, I just figure that would help more than text)

Oh that's a new one, thanks for the feedback, i'll take a look at it as well !

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