Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
So basically this'll be my own thread for my stuff that I make for Reelism 2, such as new reels, bosses, potential maps, etc. Each reel/boss is a separate .pk3 file, so feel free to add or exclude the ones you want/don't want in the load order; just be sure to place Reelism 2 itself first.
Currently included:
Spoiler:
Magnetism (Slot 1): The inverse to Gun Runner; nearby items will be pulled towards you. Korax (Boss): Adds Korax as a boss. Similar to his Reelism 1 form, but now with a new floor spike attack.
Screenshot:
Spoiler:
Known Issues:
Spoiler:
- Korax's teleport maneuver is pretty janky; I did the best to force him to use his teleport if he somehow gets trapped beside a wall.
- Korax's spikes can sometimes appear instantly raised if spawned on stairs or slopes.
- The visuals of Korax's spikes are very much janky when used on 3D floors (especially noticeable in Astrolab).
It's been a while since I fought Korax in the original Reelism 1, but now he's back in Reelism 2!
But the question is, when will Beed28 make maps in Reelism 2 since Deadly Simple of Reelism 1? We'll find out soon enough.
Is it really ok to be asking that in somebody's add-on thread that they haven't posted in for over a month? I see no evidence that they ever promised those things.