killtest -first wad (cynicism accepted)

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NeonAnnihilator
Posts: 2
Joined: Sun Jul 10, 2022 3:41 am

killtest -first wad (cynicism accepted)

Post by NeonAnnihilator »

sorry about the double post realized i forgot the title lol
its my first post so idk it bugged out
cynicism is cool and you should do it 'cause this map is probably pretty bad

link: https://drive.google.com/drive/u/0/fold ... Vn4f7obcc9

Last edited by Rachael on Sun Jul 10, 2022 4:48 am, edited 1 time in total.
Reason: fix imgur link
Zemakat
Posts: 117
Joined: Sat Apr 01, 2017 5:11 pm
Preferred Pronouns: He/Him
Graphics Processor: Intel (Modern GZDoom)
Location: United States

Re: killtest -first wad (cynicism accepted)

Post by Zemakat »

Hello, I played the map and I have a few statements to share!

Positives

- The aesthetic of the yard space with the bodies, in combination with the metallic interior spots.

- The addition of connected rooms unrelated to the main objective, which have supplies (computer room with bullet box).


Negatives

- The revenant, arachnotron and cacodemon in the yard can be killed with little trouble. I believe this is from the small entrance door, where the player can take cover and shoot them/saw them if close. It serves as a chokepoint for these stronger creatures, which I'm thinking is unintentional.

- The exit switch has a strange effect of being only visible from 1 side.

- The medieval fence, where the mancubus is, can be passed through.

I can give advice, but only if you ask! I'll accept a "no". =p
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