sorry about the double post realized i forgot the title lol
its my first post so idk it bugged out
cynicism is cool and you should do it 'cause this map is probably pretty bad
link: https://drive.google.com/drive/u/0/fold ... Vn4f7obcc9
killtest -first wad (cynicism accepted)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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killtest -first wad (cynicism accepted)
Last edited by Rachael on Sun Jul 10, 2022 4:48 am, edited 1 time in total.
Reason: fix imgur link
Reason: fix imgur link
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Re: killtest -first wad (cynicism accepted)
Hello, I played the map and I have a few statements to share!
Positives
- The aesthetic of the yard space with the bodies, in combination with the metallic interior spots.
- The addition of connected rooms unrelated to the main objective, which have supplies (computer room with bullet box).
Negatives
- The revenant, arachnotron and cacodemon in the yard can be killed with little trouble. I believe this is from the small entrance door, where the player can take cover and shoot them/saw them if close. It serves as a chokepoint for these stronger creatures, which I'm thinking is unintentional.
- The exit switch has a strange effect of being only visible from 1 side.
- The medieval fence, where the mancubus is, can be passed through.
I can give advice, but only if you ask! I'll accept a "no". =p
Positives
- The aesthetic of the yard space with the bodies, in combination with the metallic interior spots.
- The addition of connected rooms unrelated to the main objective, which have supplies (computer room with bullet box).
Negatives
- The revenant, arachnotron and cacodemon in the yard can be killed with little trouble. I believe this is from the small entrance door, where the player can take cover and shoot them/saw them if close. It serves as a chokepoint for these stronger creatures, which I'm thinking is unintentional.
- The exit switch has a strange effect of being only visible from 1 side.
- The medieval fence, where the mancubus is, can be passed through.
I can give advice, but only if you ask! I'll accept a "no". =p