War Rooster v1.3 (20/08/2022)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 53
- Joined: Thu Aug 06, 2015 7:14 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: War Rooster v1.3 (20/08/2022)
I would agree with Cosmobyte that the arsenal as it stands is solid, and adding more guns risks redundancy. Grenades are probably the only thing I can think of being worth adding in.
Otherwise, a scope for the M14 would be good to make it more practical for long-range, either as something it comes with or as something you can find for it.
Otherwise, a scope for the M14 would be good to make it more practical for long-range, either as something it comes with or as something you can find for it.
-
- Posts: 496
- Joined: Mon Sep 23, 2019 1:03 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional 64-bit SP1
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Doomworld Forums
Re: War Rooster v1.3 (20/08/2022)
I mean, I have no problems dropping the full auto capability from the M14.CasualScrub wrote: ↑Tue Sep 19, 2023 9:57 amI would agree with Cosmobyte that the arsenal as it stands is solid, and adding more guns risks redundancy. Grenades are probably the only thing I can think of being worth adding in.
Otherwise, a scope for the M14 would be good to make it more practical for long-range, either as something it comes with or as something you can find for it.
If it gets an upgrade, give it a scope AND a twenty-round box.
-
- Posts: 19
- Joined: Wed Aug 02, 2023 12:19 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: War Rooster v1.3 (20/08/2022)
Oh, something else I just thought of: any chance of a version that doesn't override the title/intermissions or silence the music when there are no monsters? That's about the only thing I don't like about a lot of mods I've been playing with lately.
-
- Posts: 2818
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: War Rooster v1.3 (20/08/2022)
hmmmm... i suppose i can.
Try loading this after War Rooster, i haven't really tested it, but since it's the same name, it should work.
Try loading this after War Rooster, i haven't really tested it, but since it's the same name, it should work.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 19
- Joined: Wed Aug 02, 2023 12:19 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: War Rooster v1.3 (20/08/2022)
Works for keeping the music playing with no monsters, thanks. I know the other stuff would need more than just a quick patch to deal with, maybe something for after the next major version if there's enough interest.
-
- Posts: 692
- Joined: Fri Jan 13, 2017 9:08 pm
Re: War Rooster v1.3 (20/08/2022)
Honestly, if a custom titlescreen/menu and intermission screen are that much of an issue, you can just open it on SLADE and delete it, or load the mods that change said screens after the offending mod, instead.
-
- Posts: 19
- Joined: Wed Aug 02, 2023 12:19 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: War Rooster v1.3 (20/08/2022)
That's the thing, the title screen and intermission for a lot of more recent weapon mods still override those of the maps no matter what order I load them in. I get why War Rooster's title specifically takes priority since it makes use of a titlemap, but even stuff that doesn't - like, say, Raging Bull - also overrides the map's title screen no matter what order I load them in.
Oh well, this is mostly on me for insisting on playing absolutely everything with certain weapon mods, I can live with it. All that actually gets in the way for me personally is the music being muted/replaced when everything's dead, and so far that's either an easy fix (the quick patch for War Rooster) or not a big deal (Raging Bull, Azuryte et al. only mute the music specifically with 100% kills, and not when there are no monsters in the first place like in a credits map).
Oh well, this is mostly on me for insisting on playing absolutely everything with certain weapon mods, I can live with it. All that actually gets in the way for me personally is the music being muted/replaced when everything's dead, and so far that's either an easy fix (the quick patch for War Rooster) or not a big deal (Raging Bull, Azuryte et al. only mute the music specifically with 100% kills, and not when there are no monsters in the first place like in a credits map).
-
- Posts: 692
- Joined: Fri Jan 13, 2017 9:08 pm
Re: War Rooster v1.3 (20/08/2022)
For titlescreens, open the MAPINFO/ZMAPINFO and place two backslashes (//) on the following: TitlePage, CreditPage, InfoPage, TitleMusic and IntermissionMusic.
-
- Posts: 3
- Joined: Fri Nov 24, 2023 8:57 pm
- Preferred Pronouns: He/Him
Re: War Rooster v1.3 (20/08/2022)
when ever I spawn, a revenant and a archville spawn then disappear. I think its a glitch? then on the first plutonia level a ridiculous amount of mancubi spawn.
-
- Posts: 2818
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: War Rooster v1.3 (20/08/2022)
Actually those are the hallucinations setting up their positions. If you stay in a position behind them, you'll notice that they'll appear from time to time. This is how they work:
First, the fake enemies will spawn on the map by an ACS script. Then, they'll be teleported to a very random position, which can be anywhere on the map. To avoid wall locking, they can traverse through walls, like ghosts.
Once they spot you, they start shooting, and disappear once finishing their animations, or when shot back, thus opening space for more and more hallucinations.
First, the fake enemies will spawn on the map by an ACS script. Then, they'll be teleported to a very random position, which can be anywhere on the map. To avoid wall locking, they can traverse through walls, like ghosts.
Once they spot you, they start shooting, and disappear once finishing their animations, or when shot back, thus opening space for more and more hallucinations.
-
- Posts: 65
- Joined: Fri Jun 21, 2024 5:04 pm
Re: War Rooster v1.3 (20/08/2022)
hellou there i have a request,could you add a hud option to see total ammo and armor?
-
- Posts: 2818
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: War Rooster v1.3 (20/08/2022)
Hi, sorry for taking long.
You can visualize your ammo by pressing the "map" button!
You can visualize your ammo by pressing the "map" button!
-
- Posts: 31
- Joined: Tue Nov 15, 2022 10:35 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Steamos 3.4.11
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: War Rooster v1.3 (20/08/2022)
Hitting the map key works like Cosmobyte said - there's also a handy universal hud mod you should check out.
viewtopic.php?t=78361
-
- Posts: 65
- Joined: Fri Jun 21, 2024 5:04 pm
Re: War Rooster v1.3 (20/08/2022)
Felix_Margarita wrote:
> [quote=BLSZDOOM post_id=1253014 time=1719011280 user_id=39704]
> hellou there i have a request,could you add a hud option to see total ammo
> and armor?
> [/quote]
>
> Hitting the map key works like Cosmobyte said - there's also a handy
> universal hud mod you should check out.
>
> viewtopic.php?t=78361
thanks man i will chek the hud out.
> [quote=BLSZDOOM post_id=1253014 time=1719011280 user_id=39704]
> hellou there i have a request,could you add a hud option to see total ammo
> and armor?
> [/quote]
>
> Hitting the map key works like Cosmobyte said - there's also a handy
> universal hud mod you should check out.
>
> viewtopic.php?t=78361
thanks man i will chek the hud out.
-
- Posts: 226
- Joined: Sun Nov 22, 2015 5:49 pm
Re: War Rooster v1.3 (20/08/2022)
Can we have an option to turn off the graves? Some grenades would be nice.