War Rooster v1.3 (20/08/2022)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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DreemurrDeceevurr
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Re: War Rooster v1.3 (Updated! 20/08/2022)
That would explain it, thanks!
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KTwo
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Re: War Rooster v1.3 (Updated! 20/08/2022)
KS-23 as a secret weapon for the shotgun slot?
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whez
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Is there anyway i could get an older version, perhaps 1.1 ?
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openroadracer
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Re: War Rooster v1.3 (Updated! 20/08/2022)
I just thought of something: What if there was a second set of upgrades the player could earn from finding all secrets in X number of maps? My suggestion is to make these "Find All Secrets" upgrades be passive character enhancements; things like a melee damage buff, a recoil reduction, a reload speed increase, maybe even a movement speed buff and/or limited health regen.
What do you think?
What do you think?
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armymen12002003
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Re: War Rooster v1.3 (Updated! 20/08/2022)
any chance of having quick throw grenades and aiming down the sights?
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Death_Ripper666
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Since I've enjoyed this mod alot due to being big on Vietnam war era history, I've Made two new weapon sound packs for War Rooster so far. One is from Rising Storm 2 Vietnam and other is from Call Of Duty Black Ops.
Here's the vids that demonstrated what they sounds like and provide the DL below:
BO1 Weapon Sounds: https://www.mediafire.com/file/pi3cjsza ... s.pk3/file
RS2 Weapon Sounds: https://www.mediafire.com/file/x19a25e7 ... s.pk3/file
BO1 Weapon Sounds: https://www.mediafire.com/file/pi3cjsza ... s.pk3/file
RS2 Weapon Sounds: https://www.mediafire.com/file/x19a25e7 ... s.pk3/file
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Dr_Cosmobyte
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Thanks for all the feedback, and sorry for not answering them before.
Soon i'll be moving my files to Google Drive and maybe think about future modding here.
BTW, thanks a lot for the sounds pack! Once i get done with all my link, i'll put those in the main page, i specially liked the BO1 pack more.
Peace!
Soon i'll be moving my files to Google Drive and maybe think about future modding here.
BTW, thanks a lot for the sounds pack! Once i get done with all my link, i'll put those in the main page, i specially liked the BO1 pack more.
Peace!
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Linz
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Re: War Rooster v1.3 (Updated! 20/08/2022)
What's the music playing on the title screen
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LossForWords
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Time of the Season by The Zombies.
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Linz
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AliciaPendragon
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Uhhh is anyone else getting a weird bug where when you fire the M79 it blows you up, like it explodes in front of you
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Dr_Cosmobyte
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Weird. Are you firing it when too close to a wall?
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Gordon Threemen
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Is there anything else you've been playing with that might have caused it? I've been running GZDoom 4.9.0 and almost entirely playing it with mods that only replace maps and I haven't had any problems.
Anyway, love the mod, but a few suggestions:
1. The automap should have a different color scheme. Navigating by it is overly difficult when a red key door is nearly the same color as a wall and the exact same color as a walkable linedef like the steps in a staircase. At the very least, set walls and the like to a different color - maybe shades of brown or something?
2. The flamethrower needs to have its point of aim shifted closer to the center of the screen. It's probably the most satisfying weapon in the mod, but it's a little weird actually using it because you have to aim way to the left of a target.
3. The grenade launchers could probably stand to launch their grenades at a faster velocity. The arc is fine, they just move really slowly.
4. If at all possible, maybe a toggle option in the menu to remove the barrel replacements. They fit the mod's aesthetic perfectly, but they're also kind of performance-heavy and some maps that spawn a million of them slow the game down to a crawl. Fortunately, most map authors I stick with have the basic decency not to place too many of them, but even good maps go crazy every now and then.
Anyway, love the mod, but a few suggestions:
1. The automap should have a different color scheme. Navigating by it is overly difficult when a red key door is nearly the same color as a wall and the exact same color as a walkable linedef like the steps in a staircase. At the very least, set walls and the like to a different color - maybe shades of brown or something?
2. The flamethrower needs to have its point of aim shifted closer to the center of the screen. It's probably the most satisfying weapon in the mod, but it's a little weird actually using it because you have to aim way to the left of a target.
3. The grenade launchers could probably stand to launch their grenades at a faster velocity. The arc is fine, they just move really slowly.
4. If at all possible, maybe a toggle option in the menu to remove the barrel replacements. They fit the mod's aesthetic perfectly, but they're also kind of performance-heavy and some maps that spawn a million of them slow the game down to a crawl. Fortunately, most map authors I stick with have the basic decency not to place too many of them, but even good maps go crazy every now and then.
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Dr_Cosmobyte
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Re: War Rooster v1.3 (Updated! 20/08/2022)
Hi! Thanks a lot for the suggestions.
I already had two things done (a new sprite for the Radsuit and removed the "slow" option for the M60), so these really can add up for the game.
I already had two things done (a new sprite for the Radsuit and removed the "slow" option for the M60), so these really can add up for the game.
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AliciaPendragon
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Re: War Rooster v1.3 (Updated! 20/08/2022)
No, the mapset I was playing with, Touhou Doom, is wide open. but despite there being no wall, anytime I fire it it explodes in front of me like I fired into a wall.