1968.
In order to contain the first waves of demon invasions, the UAC gives birth to the top secret operation known as "The Plutonia Experiment".
Quantum Accelerators were built and task forces got sent to the Congo jungles to fight the hellspawns that escaped. After some time, the war was over and time moved on, everything shrouded in secrecy.
You are Cpl. Jackson, last member of the War Roosters team, living a life rejected by society as most survivors ended. But when the new demon invasions started 20 years later, it all came back to you. Including the memories. You still know the combat rules, but you feel old and rusty.
However, you need to survive this nightmare once more and fight your fears. Welcome to my 12th mod, soldier.
Like a true Cosmobyte work, it's also compatible with Heretic and Hexen, so go wild!
Spoiler: Weapons
In War Rooster, your character still fondly remember how to deal with demons, and he excels in handling most guns avaiable. Everything is here: from Heavy machineguns, to semi-auto rifles, to projectile weapons. Press ALTFIRE to execute a quick melee attack!
Slot 1 - Jungle Machete
Power: Kinda powerful
Utility: Not so useful
Best use: Smaller demons and tight corners
Worst use: Open spaces and bigger demons
Notes: Widely used in the missions you fought.
Cuts vines, trees, leaves and demons with excellence. But it's also your last resort.
Any gun might be a better choice, unless you really want to cut your way open with this.
Slot 2 - Colt 1911A1
Power: Powerful
Utility: Useful
Best use: Smaller demons
Worst use: Anything tougher than a pinky
Notes: Your handy partner from old times. Packs a punch, but has a small magazine.
Useful for close and medium distances. Maybe you should leave it for mercy shots?
Slot 3 - Stevens 77E
Power: Very Powerful
Utility: Very Useful
Best use: Big targets in a close distance
Worst use: The opposite
Notes: You know what a shotgun is. One or two shots should be enough for most threats.
But if you're going for a real battle, you can take down many big fellas.
The only drawback is the long reload time.
Slot 3 - Fortunate Son
Power: REALLY Powerful
Utility: Very Useful
Best use: If it bleeds, you can kill it
Worst use: Maybe bosses, but don't be shy
Notes: This buckshot beast has more to it than meets the eye. It is said that demons, of all things,
fear shotguns like these. And, it really seems like they do run away from you. Ain't it weird?
Can kill most things in a few rounds. Anything stronger and you might need some fireworks.
Slot 4 - M16 Assault Rifle
Power: Powerful
Utility: Really useful
Best use: Individual targets
Worst use: Bosses and bullet sponges
Notes: The staple of the Plutonia war. But it wasn't really a trusty friend, for all you remember.
You learned to load no more than 18 bullets inside it, and that's what you do.
This makes the weapon reload more frequently- which in turn makes things harder,
but it can be a good workhorse if you really need to!
Slot 5 - M79 Grenade Launcher
Power: Very Powerful
Utility: Useful
Best use: Tough enemies and crowds alike
Worst use: Small rooms and bosses
Notes: This friendly chap known as "thumper" fires a grenade in an arch.
The explosion is really powerful and you can take down many enemies with one hit.
Just take care with walls and you should be fine.
Slot 6 - M14 Battle Rifle
Power: Very Powerful
Utility: Very Useful
Best use: Distant enemies and single enemies
Worst use: Fast enemies and big bosses
Notes: Before the M16, this dominated the fields. The M14 kicks like a mule,
but the punch lays to rest smaller threats from long ranges. If push comes to shove
and you don't have an automatic weapon in hands, you can turn this to full auto-
good luck handling this grease hog though.
Slot 6 - M60 Heavy Machinegun
Power: Really Powerful
Utility: Really useful
Best use: Things that don't want to die
Worst use: Long distance enemies
Notes: "The Pig" is probably the best known weapon in the war, paired with the M16.
Although both are automatic, the M60 fires a way bigger caliber, the same as the M14.
You can fire up to 50 bullets in sustained fire. Sometimes you even want to scream...
Slot 7 - RPG-7 Rocket Launcher
Power: EXTREMELY Powerful
Utility: VERY Useful
Best use: Bosses!
Worst use: Anything that can be killed with another gun
Notes: This makes the M79 look like a snap'n pop. As always,
don't fire it too close to ANYTHING, and you'll take down most things with ease.
Don't mind the reload time. If it hasn't died in three or four rockets, then you just RUN.
SECRET WEAPONS
To unlock these weapons, get 100% kills in a defined number of stages!
Slot 2 - M3A1 Grease Gun
Power: Powerful
Utility: Very Useful
Best use: Crowds and bullet sponges
Worst use: Bosses, maybe.
Notes: A partner for the Colt M1911A1. Shares the same caliber
and can lay 31 bullets of sustained fire. Useful for many threats!
To obtain it, get three 100% kills in any stages!
Slot 5 - China Lake Grenade Launcher
Power: Extremely Powerful
Utility: Very Useful
Best use: Crowds and bosses
Worst use: Claustrophobic spaces.
Notes: Using the M79 was good enough, albeit hard due to
the low capacity. But what if you could have more?
Experienced players can take down most baddies without even emptying
these 4 beauties.
To obtain it, get six 100% kills in any stages!
Slot 8 - M9A1-7 Flamethrower
Power: Extremely Powerful
Utility: Kinda Useful
Best use: Most threats at close range
Worst use: Anything far away from you.
Notes: Once a shocking symbol of war and cruelty, the flamethrower
quickly had to be replaced in the battlefields for being unreliable, dangerous
and not having enough range for close quarters combat.
But we haven't said anything about demons.
To obtain it, get nine 100% kills in any stages!
Slot 4 - Stoner 63 Assault Rifle
Power: Very Powerful
Utility: Very Useful
Best use: Anything the M16 couldn't handle
Worst use: Smaller threats and bullet sponges.
Notes: A very complex weapon system that fires the 5.56mm NATO caliber
and replaces your M16 once you obtain it. But as worrying as it sounds, the Stoner
hits harder, fires faster, and kills better. Probably your new workhorse from now on.
To obtain it, get twelve 100% kills in any stages!
Slot 7 - M202 FLASH (FLame Assault SHoulder Weapon)
Power: ULTRA POWERFUL
Utility: ULTRA USEFUL
Best use: Anything that moves or doesn't move
Worst use: Nothing, i guess?
Notes: This weapon replaces your RPG-7 once you obtain it,
and you probably wouldn't be needing it anyways. The FLASH rains down
hellfire upon your enemies, and obliterates anything that gets in your way.
There will be no cyberdemon left to tell stories about you.
To obtain it, get fifteen 100% kills in any stages!
Spoiler: Items
Healing Herbs
You'll find these during your journey in the jungles. They heal your HP in amounts of 1, 15 and 25.
Your health is represented by a health bar on your left, and after some time it enters a "stand by"
mode to clean up your vision. If you're worried about getting an item and wasting potential health,
just check the map and see in numerical amounts how much health you have.
Armor
Armor in War Rooster is not as vital as in other mods, but it is there. They're very durable and will
increase your armor in amounts of 1, 75 and 150, all of them with a 50% protection factor.
If you happen to find a Megasphere, your armor'll be capped to 200!
Ammunition
Aside from the machete, your guns obviously need ammo to work. But since this is not one of my
survival horror mods, ammo in War Rooster is plentiful. Most ammo limits are set to 999 rounds,
so don't worry about saving ammo for later. To see your reserve ammo, just check your map!
Powerups
Like any doom mod, we also have powerups. They're pretty straightforward, but the ones that really
change the gameplay are the Haste powerup (replaces Partial Invisibility), and the Quad Damage,
which replaces Berserk. Enjoy your 40 seconds of mayhem!
Tombstone
Every once in a while, you'll come across these tombstones. They do have familiar names
engraved on them, some of these war heroes even fought with you during the Plutonia war...
...maybe you should pay your respects to them when finding one.
CLICK HERE TO START IT UP AND GET SOME!
Spoiler: Recommended add-ons and mapsHave fun and a nice day!
Universal Automatic Continuation 1.4
If you are playing the original Doom and/or Heretic, maybe even some episodic megawads, you won't be able to unlock all secret weapons, because your campaign will be over by map 9 or so. To prevent this, this mod by Dinosaur_Nerd links everything in one playthrough!
Have fun!
YukesVonFaust sound patch!
Without Yukes, most of my mods wouldn't be as polished and fun as they are, if i'm allowed to say that with modesty. And when contributing to War Rooster changes, Yukes also gathered this beefy pack of sounds to enhance the experience, so load it after the main mod and hear for yourself to believe it!
(These maps here need Plutonia.wad...)
Urania
DaWill
Cydonia
SkePland
Plutonia 2
Jungle Spirits
Plutonium Winds
The Green Machine
Plutonia: Revisited Community Project
Plutonia: Revisited Community Project 2
(...but these maps here don't need Plutonia.wad)
Ozonia
Avactor
Vanguard
Lost Civilization
Brotherhood of Ruin
Brotherhood of Ruin: The Lost Temple