Small update, found a handful of things that needed attention.
= v1.1 =
- ADDED: Pressing the improvisation menu hotkey while already in that menu will now close it
- ADDED: New sparkly sparkles for modifiers :>
- FIXED: Applying a mod to Slot 2 of the soda weapon caused an infinite loop, rendering the player unable to attack at all.
- FIXED: Time freeze while using microwave stopped within a few seconds
- FIXED: Bat had looooots of incorrect animations for modifiers
- FIXED: One modifier had incorrect sprite names and thus was invisible
Improvisation - No guns? No Problem. (1.1)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Darsycho
- Posts: 883
- Joined: Sat Jul 05, 2008 1:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Linux Mint Xfce, Windows 11
- Graphics Processor: nVidia with Vulkan support
-
Ribo Zurai
- Posts: 877
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Improvisation - No guns? No Problem. (1.1)
Very good stuff.