Remember, just because you request it, that doesn't mean you'll get it.

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Jekyll Grim Payne
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Joined: Mon Jul 21, 2008 4:08 am
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Graphics Processor: nVidia (Modern GZDoom)


Post by Jekyll Grim Payne »

Currently only FloatBobStrength (the range of bobbing) is exposed but not its speed, making it impossible to adjust how fast the sprite bobs.

While it's possible to hack in something similar with ZScript, having it done natively would be much more preferable.

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