render issue with vertex rounding

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Sir Robin
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Graphics Processor: Intel (Modern GZDoom)
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render issue with vertex rounding

Post by Sir Robin »

This file contains 2 maps, ROUND3.wad and ROUND4.wad. They are the exact same map except that one has the vertex X and Y values rounded to 3 place, and one has them rounded to 4 places. Load ROUND4.map in GZDOOM and notice same walls are not rendered. They are definitely there, they exist in the file, and I can see them in UDB, but they don't render in GZD (tested with 4.7.1). Those same walls are rendered properly when loading ROUND3.map
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: render issue with vertex rounding

Post by Graf Zahl »

Actually, this looks like a node building error, not a render error.
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Marisa the Magician
 
 
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Re: render issue with vertex rounding

Post by Marisa the Magician »

I am very familiar with those. They're immediately visible in SLADE when they happen, but I suppose UDB does things differently.

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