Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
- Posts: 8
- Joined: Sun Apr 10, 2022 4:14 pm
- Graphics Processor: nVidia with Vulkan support
Currently, outro cutscenes play before the stats screen gets displayed. It would be nice to have a way to configure (mapinfo?) whether the outro is played before or after it. That way, custom cutscenes can be implemented to feel like a bridge between levels.
One use case for this request would be to play a cutscene after a completed, but before a mapinfo-defined intermission is shown, like this:
Code: Select all
map MAP32 "test"
next = "EndGameC"
Function = "CustomCutscenes.Map32"