Intermission screen screenshots fail

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Intermission screen screenshots fail

Post by Guest »

(GZDoom 4.8.0/Doom2)

It's impossible to take screenshots from the intermission screens or the text screens after them. Taking a screenshot during the intermission screen number count only jumps to the total numbers. After the number count has stopped it just pushes the next level to start. No shots are taken.

There are no problems to take screenshots from the levels.
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A_D_M_E_R_A_L
Posts: 262
Joined: Sun Apr 16, 2017 2:55 am

Re: Intermission screen screenshots fail

Post by A_D_M_E_R_A_L »

Yeah, the "accelerateStage" int gets triggered on ANY key input, even the pause key.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48536
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Intermission screen screenshots fail

Post by Graf Zahl »

fixed. Since the intermissions were transferred from play to UI scope they didn't process the key bindings anymore - and operation that is needed has to be handled explicitly.

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