Rendering - Line/Actors distance culling
Moderator: GZDoom Developers
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- Posts: 537
- Joined: Sat Sep 23, 2017 8:42 am
- Graphics Processor: nVidia with Vulkan support
Rendering - Line/Actors distance culling
It's already been implemented in LZDoom and GZDoom has those cvars hardwired into console but they don't work. I'd like to get playing my huge maps with very same feature in GZDoom.