Rendering - Line/Actors distance culling

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Darkcrafter
Posts: 537
Joined: Sat Sep 23, 2017 8:42 am
Graphics Processor: nVidia with Vulkan support

Rendering - Line/Actors distance culling

Post by Darkcrafter »

It's already been implemented in LZDoom and GZDoom has those cvars hardwired into console but they don't work. I'd like to get playing my huge maps with very same feature in GZDoom.

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