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This mod is an ally pack that includes Doom marines of each weapon, plus a few extras. Allies start with the player and follow them through the map. You can set any combination of marines you'd like in the menu.
There is also a 'progressive' mode, where helpers are unlocked for the next map by finding items or completing the map with a certain amount of health or ammo.
I've also made addons, modders could make their own if they wish.
-Rifle
-Dual Pistol
-Medic (heals 5 health on use if health is below 100)
-Backpack (drops random ammo on use, should work with basic ammo replacements)
-Helper Dog
Minigun Marine - Sprite by: Xim and The Skulltag Team
Grenade Launcher Marine - Sprite by: Xim, The Skulltag Team and Ghastly_dragon
Railgun Marine - Sprite by: Xim, FuzzballFox, The Skulltag Team and Ghastly_dragon
BFG10k Marine - Sprite by: Eriance, Xim and Ghastly_dragon
-Medic and Backpack marine sometimes stop moving after pressing use on them
press it on them on again and they usually start following you again
-Sometimes you can't press a switch if backpack/medic marines are too close
Last edited by Xim on Tue Jun 07, 2022 9:54 am, edited 1 time in total.
Very Nice, ever thought on doing a Team Fortress style of Doom helpers?
the sniper, the heavy, the demoman, the spy, the engineer etc etc?
and each class ai or does his own skill and talent?
Like the The Engineer will randomly drop a sentry gun every 5 minutes or so.
The Spy can go invisible and do critical instant kill back-stabs with a knife, etc, stuff like that
The Sniper always try to stay back and shoots from long distance.
r&r wrote:Very Nice, ever thought on doing a Team Fortress style of Doom helpers?
the sniper, the heavy, the demoman, the spy, the engineer etc etc?
and each class ai or does his own skill and talent?
Like the The Engineer will randomly drop a sentry gun every 5 minutes or so.
The Spy can go invisible and do critical instant kill back-stabs with a knife, etc, stuff like that
The Sniper always try to stay back and shoots from long distance.
just tossing ideas.
Nope, I've never played Team Fortress before. This is a mod of Doom marines, so I'm not adding friendlies from other games. If I make anymore add-ons it'll be likely be remaking the rest of the helper marines in my old wad.
I might make some helper packs that are related to my other gameplay mods though.
r&r wrote:Very Nice, ever thought on doing a Team Fortress style of Doom helpers?
the sniper, the heavy, the demoman, the spy, the engineer etc etc?
and each class ai or does his own skill and talent?
Like the The Engineer will randomly drop a sentry gun every 5 minutes or so.
The Spy can go invisible and do critical instant kill back-stabs with a knife, etc, stuff like that
The Sniper always try to stay back and shoots from long distance.
just tossing ideas.
Nope, I've never played Team Fortress before. This is a mod of Doom marines, so I'm not adding friendlies from other games. If I make anymore add-ons it'll be likely be remaking the rest of the helper marines in my old wad.
I might make some helper packs that are related to my other gameplay mods though.
Like Kyle Katarn? a mix of Dark forces 1 and almost like a 2D version of Jedi academy of Jedi Kyle with the lightsaber the force powers?
Hello, a question arose about the work of your add-on, for some reason, from the presented infantrymen, neither all the options appear as you progress, nor do you need to install any other mods?
I use your mod in conjunction with Doom RPG