That doesn't happen, scan codes don't work that way.
Scan codes are literally based on the physical position of each key. Which is why when you change your keyboard layouts the keys often change; especially with French keyboards, for example.
Let's say arbitrarily (this is *not* real) that Q has a scan code of 40. W has a scan code of 41, E has a scan code of 42, and so on.
What I am thinking could be happening here is the F24 position might be taken by an escape sequence which could be why it is not being properly read. If that's the case then the problem is with the scan code reader.
You're far more likely to have a problem with letter layout changes than function/modifier layout changes, those almost always stay the same across all international layouts.
Add F17-F24 keys for bindings
Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
-
- Posts: 13720
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Add F17-F24 keys for bindings
Post by Rachael »
Return to “Feature Suggestions [GZDoom]”
Jump to
- Important Threads
- ↳ HELP! "Account is inactive!"
- ↳ Official ZDoom Community Rules
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Developer Blog
- ↳ Rules and Forum Announcements
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- GZDoom Development
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)