New version!
- No longer too janky; annoying message removed
- Fixed floating blood and gibs
- Because Zandronum doesn't support filter folders, I am now forced to upload separate files for different target source ports and IWADs. Please choose only 1 file. (thank fuck I have automation implemented so that I don't have to work too hard to produce 3 separate files... grumble grumble...)
- Added liquid terrain
- Add more gib variations
OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandronum)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
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- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
Aaaand a quick but important fix. Please download v0.3.
I have actually tested multiplayer Zandronum and it actually works properly now.
I have actually tested multiplayer Zandronum and it actually works properly now.
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- Posts: 12
- Joined: Wed Jul 17, 2019 2:06 pm
- Graphics Processor: nVidia with Vulkan support
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
Nice! It seems to work perfectly now, thank you!
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- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
I've launched some test servers for both Doom 1 and Doom 2 (hosted on TSPG) so feel free to hop in whenever. I might be in there...
(links in the first page, or just find the servers "OldBlood Test Server" in Doomseeker)
(links in the first page, or just find the servers "OldBlood Test Server" in Doomseeker)
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- Posts: 16
- Joined: Tue Jul 14, 2020 6:11 pm
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
Been playing a map or two with this to test it out, gotta say that this is probably my preferred gore mod. I like having the feedback of gibs flying around when enemies die, but felt too squeamish seeing them do things like stretch viscera from a crushing sector or splurt fountains of blood to bullet wounds like what would happen in other gore mods I've looked up, haha.
Just about the only thing I can say I don't like is how floaty blood from bullet wounds looks, but it's a minor nitpick that probably would be outside the scope of the mod to change. Overall, loving this so far!
Just about the only thing I can say I don't like is how floaty blood from bullet wounds looks, but it's a minor nitpick that probably would be outside the scope of the mod to change. Overall, loving this so far!
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- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
I assume you don't like that... giant blood sprite that stretches and fades out? I can look into scaling the object down.Pyhrrous wrote: Just about the only thing I can say I don't like is how floaty blood from bullet wounds looks, but it's a minor nitpick that probably would be outside the scope of the mod to change. Overall, loving this so far!
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- Posts: 16
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Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro
Yeah, that one.Nash wrote: I assume you don't like that... giant blood sprite that stretches and fades out? I can look into scaling the object down.
If you want to hear my personal take, I think Bolognese hits a good sweet spot with its "you shoot a demon and it bleeds but doesn't die" effect. The way it comes out of demons really quickly and fades out really quickly gives it a more punchy, juicy feel, and without creating visual clutter via too much gore onscreen at once. shame that latter philosophy wasn't really applied to gibbing demons, dang things are like blood mini-nukes sometimes...