Looks to me like the old classic "the model only gets rendered if you can see the sector that the model actor is placed in" situation.
Try giving your model actor a RenderRadius value big enough to civer the size of the model and see if that works.
[edit]
I didn't actually check to see whether 256 was fully suitable for this map/model, but as a quick test this seems to have worked:
Code: Select all
ACTOR Shooting_Gallery 4000 {
Radius 8
Height 16
+NOGRAVITY
RenderRadius 256
States {
Spawn:
EMPT AA 8
Loop
}
}
[/edit]
[edit2]
Yeah, having now poked around in the map and seen the model, you might want to go bigger with the render radius - maybe 512 or possibly a little bit more because the longest visible distance in the map is 1152 and its just one big model placed more or less in the middle of the map.
[/edit2]