- Lowered the health of some of the higher-tier light human enemies.
- Raised the Medic's damage, lowered his health to 250.
- Rocketeer's damage and seeker precision stays the same, health lowered to 150.
- Carrier and Jetpacker have the same health now, 150.
- Heavy enemies unchanged.
DoomLess: Insurgency v1.2 - Exile on Mainline
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
Ok, this is epic!
Btw, the Wolfenstein enemies still have hitscan attacks.
Btw, the Wolfenstein enemies still have hitscan attacks.
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
Wolfenstein enemies have been left completely unchanged.
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
I like the mod there's just needs to be more variety with the marines, they should be different color uniforms or something
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
"Exile on Mainline," huh? That wouldn't happen to be a Chemlab reference, would it?
(Exile on Mainline is the first track on Chemlab's album East Side Militia, for those who are interested).
(Exile on Mainline is the first track on Chemlab's album East Side Militia, for those who are interested).
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
They are colored the way they are so they can be easily told apart.
And yes.
And yes.
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
A fun mod to play on a techbase map AND with a good weaponset.
Though can you PLEASE reduce the firing rate of those damned tanks?! They're relentless
Though can you PLEASE reduce the firing rate of those damned tanks?! They're relentless
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline
Fixed the tank's firerate, since it was firing a continuous stream of bullets instead of two shots with a 5-tic pause in-between.
Was kinda bullshit for a Hell Knight, plus not accurate to the sprites.
Was kinda bullshit for a Hell Knight, plus not accurate to the sprites.