DoomLess: Insurgency v1.2 - Exile on Mainline

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LossForWords
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by LossForWords »

- Lowered the health of some of the higher-tier light human enemies.
- Raised the Medic's damage, lowered his health to 250.
- Rocketeer's damage and seeker precision stays the same, health lowered to 150.
- Carrier and Jetpacker have the same health now, 150.
- Heavy enemies unchanged.
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RevanGarcia
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by RevanGarcia »

Ok, this is epic!
Btw, the Wolfenstein enemies still have hitscan attacks.
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LossForWords
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by LossForWords »

Wolfenstein enemies have been left completely unchanged.
cosmos10040
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by cosmos10040 »

I like the mod there's just needs to be more variety with the marines, they should be different color uniforms or something
CodeTato
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by CodeTato »

"Exile on Mainline," huh? That wouldn't happen to be a Chemlab reference, would it?

(Exile on Mainline is the first track on Chemlab's album East Side Militia, for those who are interested).
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LossForWords
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by LossForWords »

They are colored the way they are so they can be easily told apart.

And yes.
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AliciaPendragon
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by AliciaPendragon »

A fun mod to play on a techbase map AND with a good weaponset.

Though can you PLEASE reduce the firing rate of those damned tanks?! They're relentless
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LossForWords
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Re: DoomLess: Insurgency v1.2 - Exile on Mainline

Post by LossForWords »

Fixed the tank's firerate, since it was firing a continuous stream of bullets instead of two shots with a 5-tic pause in-between.
Was kinda bullshit for a Hell Knight, plus not accurate to the sprites.

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