v0.11
- Bottom-Left Panels:
- Air Supply bar is now on a toggle, default "false", due to Zandronum not supporting "IfWaterLevel"
Loved working with you too! Hopefully we can continue that. Just, you know, as long as you can put up with my inane questions.EmeraldCoasttt wrote:It's been an absolute joy working alongside you, thank you so much for taking interest in my mod and the hud looks great!
mamaluigisbagel wrote:Cool to see the simultaneous release! I noticed some things now that I finally got around to using this HUD. I'll post a picture that'll show 1 and 2.
1. The ammo bar seems to get cut off a little by the numeric ammo counter
2. Its not very noticeable here, but I think the blue bar for overhealth/armor looks weird, like only the top half of the bar increases instead of a second full bar filling up.
3. I saw that this hud is "customizable through in-game menus" yet when playing with Brutal Doom Platinum 3.0 I don't see the menu for the hud anywhere.
These are in the screenshots in the OP too, so I assume its known, but is it intentional?
@mamaluigisbagelPlasmazippo wrote:Personally I like the look of the ammo counter being overlaid on top of the ammo bar, it looks neat. That said, for vanilla Doom that has no ammo reserve that goes to 4 digits, it's kinda weird to have a numerical display that big...
As for the second blue bar, I've seen it happen in Return To Castle Wolfenstein with the stamina bar after you pick up a beer and it goes over max. Maybe it's what Feles intended to emulate?
That problem with that is it's more related to the map than any specific gameplay mod, which is what I'm trying to cover here, not to mention being highly variable in implementation. I may have to provide another toggle specifically for a special keys box, but even then, making it "universal" (or as close as possible) isn't really possible. Different maps may use different colors of keys, and it'd be very difficult/impossible to cover every option out there.Dynamo wrote:This is very nice, though in cases where there's too many keys (as seen here) wouldn't it be better to have the key box laid out that way?
It wasn't, but I can add it to the suggested list. Just to confirm, are we talking about these? https://www.moddb.com/mods/doom-ceDynamo wrote:Perfect That is a very good change! Is support for Doom CE also planned while you're at it?