Universal Map Enhancements
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 12
- Joined: Wed Aug 12, 2020 7:50 pm
Re: Universal Map Enhancements
For some reason using a custom weapon mod and shooting, punching, or otherwise making any splash directly beneath you in nukage or blood causes about 1 or 2 damage to the player, even if the floor is not damaging. I tested this with both Final Doomer and Project Babel, and it is generally not a big deal. However, if the gun ejects a casing--as in Final Doomer's Plutonia Super Shotgun--it will make a splash directly underneath the player, causing unnecessary and sometimes unavoidable damage. Perhaps an option to turn off liquid splash damage could be added? Thanks.
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- Posts: 197
- Joined: Fri Nov 03, 2017 6:05 pm
Re: Universal Map Enhancements
Sorry, but I can't seem to replicate this. Are you using the most recent versions of both mods? Also, is this happening on a specific source port?Ginji23 wrote: ↑Tue Mar 14, 2023 1:52 am For some reason using a custom weapon mod and shooting, punching, or otherwise making any splash directly beneath you in nukage or blood causes about 1 or 2 damage to the player, even if the floor is not damaging. I tested this with both Final Doomer and Project Babel, and it is generally not a big deal. However, if the gun ejects a casing--as in Final Doomer's Plutonia Super Shotgun--it will make a splash directly underneath the player, causing unnecessary and sometimes unavoidable damage. Perhaps an option to turn off liquid splash damage could be added? Thanks.
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- Posts: 12
- Joined: Wed Aug 12, 2020 7:50 pm
Re: Universal Map Enhancements
Latest version of both mods, using the RC6 gold edition of Map Enhancements, on Gzdoom 4.10.0. I recorded a short preview of this issue occurring on map22 of Plutonia in the non-damaging nukage:BROS_ETT_311 wrote: ↑Tue Mar 14, 2023 2:09 am Sorry, but I can't seem to replicate this. Are you using the most recent versions of both mods? Also, is this happening on a specific source port?
https://imgur.com/FcK9NpK
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- Posts: 12
- Joined: Wed Aug 12, 2020 7:50 pm
Re: Universal Map Enhancements
Additionally, the splash from falling into damaging lava--my example being on map07 of TNT Evilution--damages the player fairly significantly even through the rad suit: https://imgur.com/krYp4Yg