Universal Map Enhancements

Projects that alter game functions but do not include new maps belong here.
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Ginji23
Posts: 14
Joined: Wed Aug 12, 2020 7:50 pm

Re: Universal Map Enhancements

Post by Ginji23 »

For some reason using a custom weapon mod and shooting, punching, or otherwise making any splash directly beneath you in nukage or blood causes about 1 or 2 damage to the player, even if the floor is not damaging. I tested this with both Final Doomer and Project Babel, and it is generally not a big deal. However, if the gun ejects a casing--as in Final Doomer's Plutonia Super Shotgun--it will make a splash directly underneath the player, causing unnecessary and sometimes unavoidable damage. Perhaps an option to turn off liquid splash damage could be added? Thanks.
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BROS_ETT_311
Posts: 219
Joined: Fri Nov 03, 2017 6:05 pm

Re: Universal Map Enhancements

Post by BROS_ETT_311 »

Ginji23 wrote: Tue Mar 14, 2023 1:52 am For some reason using a custom weapon mod and shooting, punching, or otherwise making any splash directly beneath you in nukage or blood causes about 1 or 2 damage to the player, even if the floor is not damaging. I tested this with both Final Doomer and Project Babel, and it is generally not a big deal. However, if the gun ejects a casing--as in Final Doomer's Plutonia Super Shotgun--it will make a splash directly underneath the player, causing unnecessary and sometimes unavoidable damage. Perhaps an option to turn off liquid splash damage could be added? Thanks.
Sorry, but I can't seem to replicate this. Are you using the most recent versions of both mods? Also, is this happening on a specific source port?
Ginji23
Posts: 14
Joined: Wed Aug 12, 2020 7:50 pm

Re: Universal Map Enhancements

Post by Ginji23 »

BROS_ETT_311 wrote: Tue Mar 14, 2023 2:09 am Sorry, but I can't seem to replicate this. Are you using the most recent versions of both mods? Also, is this happening on a specific source port?
Latest version of both mods, using the RC6 gold edition of Map Enhancements, on Gzdoom 4.10.0. I recorded a short preview of this issue occurring on map22 of Plutonia in the non-damaging nukage:
https://imgur.com/FcK9NpK
Ginji23
Posts: 14
Joined: Wed Aug 12, 2020 7:50 pm

Re: Universal Map Enhancements

Post by Ginji23 »

Additionally, the splash from falling into damaging lava--my example being on map07 of TNT Evilution--damages the player fairly significantly even through the rad suit: https://imgur.com/krYp4Yg
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BROS_ETT_311
Posts: 219
Joined: Fri Nov 03, 2017 6:05 pm

Re: Universal Map Enhancements

Post by BROS_ETT_311 »

Ginji23 wrote: Tue Mar 14, 2023 1:52 am For some reason using a custom weapon mod and shooting, punching, or otherwise making any splash directly beneath you in nukage or blood causes about 1 or 2 damage to the player, even if the floor is not damaging. I tested this with both Final Doomer and Project Babel, and it is generally not a big deal. However, if the gun ejects a casing--as in Final Doomer's Plutonia Super Shotgun--it will make a splash directly underneath the player, causing unnecessary and sometimes unavoidable damage. Perhaps an option to turn off liquid splash damage could be added? Thanks.
Ginji23 wrote: Thu Mar 16, 2023 12:54 am Additionally, the splash from falling into damaging lava--my example being on map07 of TNT Evilution--damages the player fairly significantly even through the rad suit: https://imgur.com/krYp4Yg
Managed to resolve the splash damage from terrain issue. Updated and ready for download!

Be sure to check the changelog in the OP for more details into fixes and added features. 8-)
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BROS_ETT_311
Posts: 219
Joined: Fri Nov 03, 2017 6:05 pm

Re: Universal Map Enhancements

Post by BROS_ETT_311 »

RastaManGames wrote: Mon Dec 19, 2022 9:20 pm Sorry for sudden off-topic, but seems that this "Brutal Doom V21" focused campaign is using some of its internal enhancments on its maps.

Without BDV21 there is plenty of missing textures and "errors".
With "UniversalMapEnhancements_V21Beta_RC6.pk3" there is still missing textures and unknown actors.
With "UniversalMapEnhancements_V21Gold_RC6.pk3" seems that all textures are there, but there is still many unknown actors:

Can you, please, fix it somehow?(
The new version that has been uploaded fixes the missing textures/actors, but I also included a patch in the zip that will allow the wad to be loaded. Do note, the patch essentially makes the weapon actors referenced by the wad null, so expect those pickups to be missing in the map.
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RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Universal Map Enhancements

Post by RastaManGames »

You are truly a savior, mate! Now all decorations on their places! :wub:
Now I can enjoy playing "Deadly Bricks" with any mods I want and w/o cursed experience of "not having CS:S mounted" to my GZDoom! :oops:
Spoiler:

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