Enhanced E1 - small update 20/08

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kalensar
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Re: Enhanced E1 - another small update 24/06

Post by kalensar »

wran wrote:
Thanks! I haven't really decided if I'm going to tackle the rest of the episodes yet, this was fun to do but it also drove me batshit insane at times haha
No worries. Modding of any sort, including remapping, is super rewarding but yes it can be a hair pulling experience at times. Your first project on remapping or remodding maps was about as bat crap insane as my own, Eday 2019 Vanilla. But anyways, excellent job on the remapping and I'll look forward eagerly to your next projects.
wran
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Re: Enhanced E1 - another small update 24/06

Post by wran »

Appreciate that. Yeah, I mean this thing is really just a fairly derivative effort to rather clumsily jam some UDMF stuff into ancient Doom levels (usually while cursing) but I'm still quite proud of the result, warts n all.
demoThePlayer
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Re: Enhanced E1 - another small update 24/06

Post by demoThePlayer »

how i download it?
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wildweasel
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Re: Enhanced E1 - another small update 24/06

Post by wildweasel »

demoThePlayer wrote:how i download it?
The download link appears to be the Mediafire link at the bottom of the first post.
wran
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Re: Enhanced E1 - quick fix 26/06

Post by wran »

just posted a quick fix for a texture on one of the crates in E1M7 which was, erm, half missing.

Christ this is embarrassing.

EDIT: clarified a couple of things in the OP and added a new flashlight link.
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generic name guy
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Re: Enhanced E1 - quick fix 26/06

Post by generic name guy »

This is great! This wad can get quite unnerving at times, especially with the IDKFA soundtrack mod, and that ending was very unexpected as well, hoping for an episode 2 remake in this same style.
wran
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Re: Enhanced E1 - quick fix 26/06

Post by wran »

Ha, thanks. The whole Club Doom thing seemed like an absolutely hilarious idea until I realised that it was mostly made up of Doom 2 assets, at which point it all became considerably less funny. I feel like it turned out ok in the end though.
Drowning_witch
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Re: Enhanced E1 - quick fix 26/06

Post by Drowning_witch »

Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
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wildweasel
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Re: Enhanced E1 - quick fix 26/06

Post by wildweasel »

Drowning_witch wrote:Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
It is intended to be loaded with the full version of Doom.
Drowning_witch
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Re: Enhanced E1 - quick fix 26/06

Post by Drowning_witch »

wildweasel wrote:
Drowning_witch wrote:Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
It is intended to be loaded with the full version of Doom.
I know, i have the original doom 1,2, plutonia and tnt wads. They all work fine in delta touch. But when I try to run enh_e1v1.7a.wad, i get the error

You cannot - file with the shareware version. Register!

Maybe i'm doing something wrong.
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generic name guy
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Re: Enhanced E1 - quick fix 26/06

Post by generic name guy »

Drowning_witch wrote:
wildweasel wrote:
Drowning_witch wrote:Unfortunately, this doesn't work on android using delta touch. The app has a flag to prevent running anything based on the shareware version of the doom wad.
It is intended to be loaded with the full version of Doom.
I know, i have the original doom 1,2, plutonia and tnt wads. They all work fine in delta touch. But when I try to run enh_e1v1.7a.wad, i get the error

You cannot - file with the shareware version. Register!

Maybe i'm doing something wrong.
This was made for the Ultimate Doom (doomu.wad) iwad, GZDoom does not allow you to run mods with the unregistered, free shareware version of Doom (doom1.wad)

This does work perfectly fine on Delta Touch, since that's where i beat it.
Drowning_witch
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Re: Enhanced E1 - quick fix 26/06

Post by Drowning_witch »

Thank you. Need to purchase ultimate doom then.
Drowning_witch
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Re: Enhanced E1 - quick fix 26/06

Post by Drowning_witch »

I checked, I own doom ultimate from Steam version. But it's not doomu.wad just doom.wad. both doom 1 and 2 work fine, with or without mods, but this was doesn't.

Do I need to add some startup command?
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wildweasel
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Re: Enhanced E1 - quick fix 26/06

Post by wildweasel »

You are trying to load enh_e1v1.7a as an IWAD, and that's why Delta Touch is assuming that it's a shareware version. You should be loading Doom.wad as the IWAD, and enh_e1 as a -file.
wran
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Re: Enhanced E1 - quick fix 26/06

Post by wran »

Yep. Just throw e1_enh into the mods folder, make sure it's first in the load order and you should be good to go. Also, get it running under the GLES3.2 renderer if it's not already (the arrow icon on the left side of the main menu screen will take you to those options) as I found some lighting effects were missing or straight up broken with the default GLES 3.0 setting. That was my experience anyway, ymmv of course.

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