Vertical distance for quakes
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- Marisa the Magician
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Vertical distance for quakes
As it currently stands, all quake effects do their radius check in 2D, so even if one happens far above/below the player with a small radius, they'll still be affected by it. Could a new flag be added to also take vertical distance into account?
Re: Vertical distance for quakes
I wouldn't mind some whole new screenshake system admittedly... the current one is kind of a huge kludge with a lot of legacy baggage. Like, the rumble sound is hardcoded into the function as one example...
Re: Vertical distance for quakes
It is in Radius_Quake, but in [wiki]Radius_Quake2[/wiki] you can specify the sound.nova++ wrote:Like, the rumble sound is hardcoded into the function as one example...
- Major Cooke
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Re: Vertical distance for quakes
Does this include A_QuakeEx?
- Marisa the Magician
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Re: Vertical distance for quakes
Yes, all quake functions are 2D.
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