lu88lu wrote:I sometimes get a bug where it freezes me in place
It happens in some maps for some reason
Gameplay mods or just with BTX loaded
lu88lu wrote:I sometimes get a bug where it freezes me in place
I haven't really tested this myself but I think a way to affect only scrollers would be to check the class name. Even if you can't resolve the class itself at runtime, a string comparison SHOULD work, maybe?Xortts wrote:Ohhh just rechecked it and you're right, it checks for all thinkers of type 'Object'. May have to find a workaround or just remove the slowdown of scrollers.Marisa Kirisame wrote:I'm sorry to say this but, the way you're handling stopping/resuming scrollers completely breaks ANY AND ALL MODS that use static thinkers.
Just saying.
Thanks for pointing it out!
Spoiler:Also, I added a TODO list with all the issues / features planned for the mod in the first post, so that I don't lose track of them
I tested the invul thingy, but it doesn't protect me from any kind of damage when on bullet time. I activated bullet time and let a couple of zombies hit me with bullets while on it and well.. they killed me.Vyticoz wrote: Other than that this mod is actually pretty galaxy brained and works fairly well. Personally, I think the invulnerability during bullet time is way overpowered for HDest and would prefer a damage reduction instead of just straight up invuln but this is fine. All in all, I say this is good work. Needs a little fine tuning but very fun and useful.
Where you using any other mod at that moment? I tested by changing sv_aircontrol to '1' and move around while on air and it worked just fine (on vanilla though).Spaceman333 wrote:
- Being midair + holding down movement controls (WASD) will cause me to rapidly accelerate, allowing me to fly at supersonic speeds and get ridiculous momentum until I touch the ground again. I think this has to do with aircontrol - it may be wise to outright disable any aircontrol for the player while they're in slomo. Currently I need to excersize self-control and let go of WASD while I'm in the air with bullet time..
I tested again to be certain and I definitely died lol So I guess I messed something up in my first round of testing. So far, the updated version is working fantastic!Xortts wrote: I tested the invul thingy, but it doesn't protect me from any kind of damage when on bullet time. I activated bullet time and let a couple of zombies hit me with bullets while on it and well.. they killed me.
Did you do something different or do you remember what kind of damage did it protect you from?
Yes, I was using at least these mods that I suspect could have altered air control.Xortts wrote:Where you using any other mod at that moment? I tested by changing sv_aircontrol to '1' and move around while on air and it worked just fine (on vanilla though).Spaceman333 wrote:
- Being midair + holding down movement controls (WASD) will cause me to rapidly accelerate, allowing me to fly at supersonic speeds and get ridiculous momentum until I touch the ground again. I think this has to do with aircontrol - it may be wise to outright disable any aircontrol for the player while they're in slomo. Currently I need to excersize self-control and let go of WASD while I'm in the air with bullet time..
I suggest to take a look into the options menu, now there are more customization options. Experiment with them a little a bit and have fun!
- Fixed major perfomance issues
- Fixed shaders on delta touch (fix by generic_name_guy, thx!)
- Fixed XYZ player movement issue for mods that applied some kind of force when moving (ex: jp-mobility, thx Spaceman333 for reporting!)
- Reorganized options menu
- Added unlimited adrenaline / bullet time option
- Added adrenaline regeneration option
- Added adrenaline rewards multipliers option (receive more / less adrenaline when killing)
- Added weapon speed and player movement time multipliers options (monsters can move slower and we can move / shoot faster!)
- Added mid-air time multipliers options (when jumping, time can now go even slower)
- Added berserk time multipliers options (when on berserk, player movement and weapon speed gets increased, great for rampages!)
- Added adrenaline counter position and scaling options