PlayStation Gamepad (DS4 and DualSense) support is broken

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Posts: 1
Joined: Fri Apr 08, 2022 12:16 pm
Graphics Processor: nVidia with Vulkan support

PlayStation Gamepad (DS4 and DualSense) support is broken

Post by AL2009man »

This is apparently a known issue that has been reported before in this website, but I might as well report it myself. Due to the way PlayStation Controllers (DualShock 4 and DualSense) are handled on Windows OS, GZDoom will detect the Controller as a DirectInput device, while plugged as USB.

When enabled, the Camera will start to move by itself (and controllable with Left and Right Trigger.) and the bindings are partially incorrect (in menus, pressing the Square or Circle button is the Confirm button, while Cross/X button is Back button.) You can sorta fix the bindings tho, but I would rather recommend using an Input Remapper and emulate it as a XInput Controller.

edit: Whoops, I forgot to share some bit of info while I try to figure out how to grab log files (if needed): I'm running on Windows 11, GZDoom 4.7.1 and ensure I turn off any sort of Input Remappers (including Steam's) aside of VSCView Overlay

Return to “Bugs [GZDoom]”