Is it possible to make enemies run + shoot you at same time?

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lizardcommando
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Is it possible to make enemies run + shoot you at same time?

Post by lizardcommando »

Is it possible to have an enemy shoot and run at you at the same time?

I want to try and make a zombieman type enemy that has the ability to shoot and run (complete with actual running+shooting sprites) towards the player at the same time. Would this be possible to make through DECORATE?
Gez
 
 
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Re: Is it possible to make enemies run + shoot you at same t

Post by Gez »

It is perfectly possible.

One thing you can do is put calls to [wiki]A_Chase[/wiki] in their attack state sequence. Use the melee and missile parameters to prevent these calls from jumping to the attack state.
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Cherno
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Re: Is it possible to make enemies run + shoot you at same t

Post by Cherno »

You pass null for the states that are entered if the monster attacks, so it only moves. Combine that with an attack at the same time by using 0-duration frames. A_Wander could be used for a more random movement. Note that This will not check if the monster can actually see it's target, so you might want to add some conditions for that, otherwise the monster might shoot at walls betwen itself and it's target while chasing it. The wiki article on A_Chase also lists flags that could be useful for controlling turning behavior.

Code: Select all

POSS A 0 A_Chase(null, null)
POSS A 0 A_FaceTarget
POSS A 3 A_PosAttack
A_Chase
Gez
 
 
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Re: Is it possible to make enemies run + shoot you at same t

Post by Gez »

In DECORATE, use "" instead of null.
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Enjay
 
 
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Re: Is it possible to make enemies run + shoot you at same t

Post by Enjay »

Yarp. I've used A_Chase ("","") many times before in DECORATE. Works perfectly.
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