lucker42 wrote: ↑Mon Aug 15, 2022 11:46 am
MutantMods wrote: ↑Sun Aug 14, 2022 11:56 am
Thank you for keeping this glorious mod updated and compatible with other mods. The only issue I have with the rebalance is how I went through 2 megaWADs and have yet to see a rare weapon type (assembled and up) this is ridiculously boring.
Edit:
even standard modpacks are way too rare! I only found 1...a loot rarity and balanced menu setting is extremely needed. This is just not fun it's like playing vanilla doom except harder because everything is so fking strong and you have no loot.
Thanks for feedback!
Update 1.30c:
- added the ability to change the type of loot system (in DoomRPG Options -> Loot Generation). Now you can choose the type of loot system:
- Adaptive (DoomRPG Rebalance sytem. Depends on the Map and Luck Level);
- DoomRL Arsenal (Original);
- Depends on the Map Level only;
- Depends on the Luck Level only.
The last buld can be downloading from the link in the top thread.
DoomRL Arsenal loot system looks like your choice.
EDIT: note for Adaptive (DoomRPG Rebalance sytem): I also want to point out that the setting of the number of wads greatly affects the quality of the loot (the less wads - the greater the intensity). So choose as many wads as you really want to pass.
Yo! Thank you so much! I'm working on a video to explain everything about this mod. I was wondering if the auras still behave the same as it says here:
Red - Damaging the monster at close range will give you retaliatory Curse status.
Green - Immunity to splash damage, flinching. Reflects projectiles.
Pink - Chance to passively resurrect nearby enemies.
White - Passively levels up nearby enemies occaisionally. If the aura monster is level 1000, it goes berserk and super levels everything.
Orange - Passive chance to teleport near you the further away you are from them.
Purple - Passively regenerates nearby monster's health.
Light Blue - Steals EP.
Dark Blue - Steals ammo.
Yellow - Steals many monies.
if not then what has changed?
edit:
also a list of who else is working with you on the rebalance so i can mention you in the credits for the mod. And I've tried the new loot generation options, they work as expected thank you!