Uhh, I've taken a quick wee look at the sprites and am not noticing anything like that. Sure you don't have HDoom in your autoloader?
DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Global Moderator
- Posts: 2730
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11/Manjaro
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
-
- Posts: 91
- Joined: Sat Oct 17, 2015 4:57 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: UberHECK
-
- Posts: 10
- Joined: Sat Nov 12, 2022 1:25 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
-
- Global Moderator
- Posts: 2730
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11/Manjaro
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Might I ask what mods you're using so I can help you find the culprit mod? Mods and levels if applicable.
-
- Posts: 10
- Joined: Sat Nov 12, 2022 1:25 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Let’s see… I got:
Target Spy
Damnums
Ultimate Custom Doom
Flashlight++
War Trophies
10.5x
Mix n’ match
Doom Test Map
Mod Menu
Gearbox
Doom RLA
Doom RLA Monsters
Doom RLA Extended
LegenDoom Lite
Compendium
Lexicon
Ultimate Classic Minimap
MK Champions
Doom RPG
And the compatibility patches.
-
- Global Moderator
- Posts: 2730
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11/Manjaro
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
I'm still not finding the culprit in Rebalance. The Nightmare Baron's projectiles (from DoomRPG Monsters) is named "NBAB". One of these mods (or even a mapset!) could be using a similar sprite name for their purposes. So.. Probably start by removing some mods to find the culprit.
-
- Posts: 38
- Joined: Wed Jun 29, 2022 8:07 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Hi!lucker42 wrote: ↑Wed Sep 06, 2023 12:53 pmI took the time and did it.Armage wrote: ↑Wed Aug 16, 2023 6:07 am Hi, how are you?
I'm back to play DoomRPG SE Rebalance. But when i try play using LZDoom with your new version of mod (August 2023 version) using DoomRLA Extended 1.0, Launcher v1.3.1 or the most recent i get errors and don't load.
Before you created for me a modified file to play with 0.9 version. Can you create please a modified file to play with 1.0 version and new version of the launcher?
You said Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
Post by lucker42 » Mon Aug 22, 2022 8:29 am:
"Thanks for the feedback!
As I said before, these 2 bugs refer to the original DRLA Extended version and you need to inform the author of this modification.
I made a small patch for you so you can run this on LZDoom, but note that I just commented out the scripts that LZdoom can't recognize. So this could have unintended consequences and I have no idea what they are responsible for. Just extract the files into the appropriate folder in DoomRPG-core.
Use it only at your own risk.
DoomRPG-RLArsenal-Extended (for LZDoom).rar"
Because i only can play now using the before version 2023-07-06, compatible yet with 0.9, Launcher v1.3.1 and your modified file (the file you said to me to use to play with LZDoom).
The error message in final is this:
"Execution could not continue.
1 errors while parsing DECORATE scripts"
And with most recent Launcher version i only can use version 1.0 of Extended Version. In version 1.3.1 i can use 0.9.
See if you can create please a file to use with the most recent version. If not, ok, i will need to play without Extended or play the version of July 2023.
Thanks and waiting for your response.
Just turned off features that LZDoom doesn't support.
Use it only at your own risk.
Just copy this into the DoomRPG folder (where the patch for DoomRLA Extended is located) with these files replaced.
Really really thanks!
I will test
-
- Posts: 10
- Joined: Sat Nov 12, 2022 1:25 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
That could work. I suspect Compendium is behind this.Hellser wrote: ↑Wed Sep 20, 2023 10:44 pm I'm still not finding the culprit in Rebalance. The Nightmare Baron's projectiles (from DoomRPG Monsters) is named "NBAB". One of these mods (or even a mapset!) could be using a similar sprite name for their purposes. So.. Probably start by removing some mods to find the culprit.
-
- Global Moderator
- Posts: 2730
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11/Manjaro
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
There's your culprit. NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1. So yeah...
-
- Posts: 137
- Joined: Thu Apr 04, 2019 9:25 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
The solution to this problem is to load Compendium before DoomRL Monsters. From the manual:
Use the following load order:
1. WadSmoosh and/or The Sentinel's Lexicon - PvE mapset Compilaition or another mapset;
2. DoomRL Arsenal 1.1.5 or LegenDoom v2.8.3;
3. DoomRL Monsters Beta 7.3 or Colourful Hell v0.99b or Rampancy v2.0 or Dehacked Attack v4.0 or Pandemonia Monsters v2.2;
4. DoomRL Arsenal Extended 1.1c;
5. Corruption Cards 5.1c;
6. DoomRPG;
7. DoomRPG compatibility patches (as per modifications).
-
- Posts: 10
- Joined: Sat Nov 12, 2022 1:25 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Thanks for the help guys. I appreciate it.lucker42 wrote: ↑Sat Sep 23, 2023 12:46 amThe solution to this problem is to load Compendium before DoomRL Monsters. From the manual:Use the following load order:
1. WadSmoosh and/or The Sentinel's Lexicon - PvE mapset Compilaition or another mapset;
2. DoomRL Arsenal 1.1.5 or LegenDoom v2.8.3;
3. DoomRL Monsters Beta 7.3 or Colourful Hell v0.99b or Rampancy v2.0 or Dehacked Attack v4.0 or Pandemonia Monsters v2.2;
4. DoomRL Arsenal Extended 1.1c;
5. Corruption Cards 5.1c;
6. DoomRPG;
7. DoomRPG compatibility patches (as per modifications).
-
- Posts: 2
- Joined: Sun Jul 16, 2023 2:29 am
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Hello. I love the mod, I have used it for hours and hours now. I've started trying to play it with a friend, but I am having a strange issue where his familiar will sometimes randomly attack a guard at the UAC base. This forces a reload because we cannot find a way to disable the attack or to apologize. Is this just a bug in coop? Is there a way to turn familiars off so this doesn't happen?
Further, the radiation canister is a bit of a nightmare on co-op as well. Toxicity only sometimes clears after death, so whenever a radiation level spawns we spend most of the time just constantly dying to toxicity while waiting for the generator to finish. However I understand if this was never meant for co-op, I just thought I should give some feedback on that. Otherwise, it's amazing!
Further, the radiation canister is a bit of a nightmare on co-op as well. Toxicity only sometimes clears after death, so whenever a radiation level spawns we spend most of the time just constantly dying to toxicity while waiting for the generator to finish. However I understand if this was never meant for co-op, I just thought I should give some feedback on that. Otherwise, it's amazing!
Last edited by CRTFTW on Thu Oct 19, 2023 4:51 pm, edited 1 time in total.
-
- Posts: 87
- Joined: Thu Sep 04, 2014 3:57 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
I was so worried this mod would've died out a month or two later after it's been revived, but I'm so happy that's not the case. I love this mod to death and I really, REALLY hope you'll continue working on it.
-
- Posts: 5
- Joined: Mon Sep 25, 2023 9:01 am
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
For some reason, the mods on my BFR suddenly disappeared and it still calls it "modded".
https://i.ibb.co/MgJYct2/Screenshot-Doo ... 105539.png
https://i.ibb.co/MgJYct2/Screenshot-Doo ... 105539.png
-
- Posts: 2
- Joined: Sat Oct 28, 2023 1:56 pm
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Can I make a request of incorporating this mod into SE Rebalance?
viewtopic.php?t=77042
It's just eye-candy, but it would be pretty nice to have integrated as an option.
viewtopic.php?t=77042
It's just eye-candy, but it would be pretty nice to have integrated as an option.