DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

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Your favorite Monster Pack for DoomRPG?

DoomRL Monsters Pack Beta 7.3
56
69%
Pandemonia Monsters v2.2
6
7%
Colourful Hell v0.99b
14
17%
DeHacked Attack 4.0
3
4%
Rampancy 2.0
2
2%
 
Total votes: 81

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Hellser
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Hellser »

TristanH wrote: Sat Sep 16, 2023 3:09 pm I have a problem with the latest version. Somehow the Baron of nightmare’s projectile textures are some chick without a bra. That’s disgusting! Sorry about yelling at you. Can you fix the textures?
Uhh, I've taken a quick wee look at the sprites and am not noticing anything like that. Sure you don't have HDoom in your autoloader?
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RevanGarcia
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by RevanGarcia »

TristanH wrote: Sat Sep 16, 2023 3:09 pm Somehow, the Baron of nightmare’s projectile textures are some chick without a bra.
WHAT?! XD
You might have loaded DRPG with something else, the files look fine on my end.
TristanH
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TristanH »

Hellser wrote: Mon Sep 18, 2023 12:25 am
TristanH wrote: Sat Sep 16, 2023 3:09 pm I have a problem with the latest version. Somehow the Baron of nightmare’s projectile textures are some chick without a bra. That’s disgusting! Sorry about yelling at you. Can you fix the textures?
Uhh, I've taken a quick wee look at the sprites and am not noticing anything like that. Sure you don't have HDoom in your autoloader?
Oh, no sir! I don’t have that ridiculous mod in ZDL.
ZDL is a Doom launcher.
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Hellser
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Hellser »

Might I ask what mods you're using so I can help you find the culprit mod? Mods and levels if applicable.
TristanH
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TristanH »

Hellser wrote: Tue Sep 19, 2023 9:03 pm Might I ask what mods you're using so I can help you find the culprit mod? Mods and levels if applicable.
Let’s see… I got:
Target Spy
Damnums
Ultimate Custom Doom
Flashlight++
War Trophies
10.5x
Mix n’ match
Doom Test Map
Mod Menu
Gearbox
Doom RLA
Doom RLA Monsters
Doom RLA Extended
LegenDoom Lite
Compendium
Lexicon
Ultimate Classic Minimap
MK Champions
Doom RPG
And the compatibility patches.
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Hellser
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Hellser »

I'm still not finding the culprit in Rebalance. The Nightmare Baron's projectiles (from DoomRPG Monsters) is named "NBAB". One of these mods (or even a mapset!) could be using a similar sprite name for their purposes. So.. Probably start by removing some mods to find the culprit. :)
Armage
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Armage »

lucker42 wrote: Wed Sep 06, 2023 12:53 pm
Armage wrote: Wed Aug 16, 2023 6:07 am Hi, how are you?

I'm back to play DoomRPG SE Rebalance. But when i try play using LZDoom with your new version of mod (August 2023 version) using DoomRLA Extended 1.0, Launcher v1.3.1 or the most recent i get errors and don't load.

Before you created for me a modified file to play with 0.9 version. Can you create please a modified file to play with 1.0 version and new version of the launcher?

You said Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 » Mon Aug 22, 2022 8:29 am:

"Thanks for the feedback!

As I said before, these 2 bugs refer to the original DRLA Extended version and you need to inform the author of this modification.

I made a small patch for you so you can run this on LZDoom, but note that I just commented out the scripts that LZdoom can't recognize. So this could have unintended consequences and I have no idea what they are responsible for. Just extract the files into the appropriate folder in DoomRPG-core.

Use it only at your own risk.

DoomRPG-RLArsenal-Extended (for LZDoom).rar"

Because i only can play now using the before version 2023-07-06, compatible yet with 0.9, Launcher v1.3.1 and your modified file (the file you said to me to use to play with LZDoom).

The error message in final is this:

"Execution could not continue.

1 errors while parsing DECORATE scripts"

And with most recent Launcher version i only can use version 1.0 of Extended Version. In version 1.3.1 i can use 0.9.

See if you can create please a file to use with the most recent version. If not, ok, i will need to play without Extended or play the version of July 2023.

Thanks and waiting for your response.
I took the time and did it.

Just turned off features that LZDoom doesn't support.

Use it only at your own risk.

Just copy this into the DoomRPG folder (where the patch for DoomRLA Extended is located) with these files replaced.
Hi!

Really really thanks!

I will test ;)
TristanH
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TristanH »

Hellser wrote: Wed Sep 20, 2023 10:44 pm I'm still not finding the culprit in Rebalance. The Nightmare Baron's projectiles (from DoomRPG Monsters) is named "NBAB". One of these mods (or even a mapset!) could be using a similar sprite name for their purposes. So.. Probably start by removing some mods to find the culprit. :)
That could work. I suspect Compendium is behind this.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Hellser »

There's your culprit. NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1. So yeah...
lucker42
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by lucker42 »

Hellser wrote: Fri Sep 22, 2023 10:20 pm There's your culprit. NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1. So yeah...
The solution to this problem is to load Compendium before DoomRL Monsters. From the manual:
Use the following load order:
1. WadSmoosh and/or The Sentinel's Lexicon - PvE mapset Compilaition or another mapset;
2. DoomRL Arsenal 1.1.5 or LegenDoom v2.8.3;
3. DoomRL Monsters Beta 7.3 or Colourful Hell v0.99b or Rampancy v2.0 or Dehacked Attack v4.0 or Pandemonia Monsters v2.2;
4. DoomRL Arsenal Extended 1.1c;
5. Corruption Cards 5.1c;
6. DoomRPG;
7. DoomRPG compatibility patches (as per modifications).
TristanH
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by TristanH »

lucker42 wrote: Sat Sep 23, 2023 12:46 am
Hellser wrote: Fri Sep 22, 2023 10:20 pm There's your culprit. NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1. So yeah...
The solution to this problem is to load Compendium before DoomRL Monsters. From the manual:
Use the following load order:
1. WadSmoosh and/or The Sentinel's Lexicon - PvE mapset Compilaition or another mapset;
2. DoomRL Arsenal 1.1.5 or LegenDoom v2.8.3;
3. DoomRL Monsters Beta 7.3 or Colourful Hell v0.99b or Rampancy v2.0 or Dehacked Attack v4.0 or Pandemonia Monsters v2.2;
4. DoomRL Arsenal Extended 1.1c;
5. Corruption Cards 5.1c;
6. DoomRPG;
7. DoomRPG compatibility patches (as per modifications).
Thanks for the help guys. I appreciate it.
CRTFTW
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by CRTFTW »

Hello. I love the mod, I have used it for hours and hours now. I've started trying to play it with a friend, but I am having a strange issue where his familiar will sometimes randomly attack a guard at the UAC base. This forces a reload because we cannot find a way to disable the attack or to apologize. Is this just a bug in coop? Is there a way to turn familiars off so this doesn't happen?


Further, the radiation canister is a bit of a nightmare on co-op as well. Toxicity only sometimes clears after death, so whenever a radiation level spawns we spend most of the time just constantly dying to toxicity while waiting for the generator to finish. However I understand if this was never meant for co-op, I just thought I should give some feedback on that. Otherwise, it's amazing!
Last edited by CRTFTW on Thu Oct 19, 2023 4:51 pm, edited 1 time in total.
GuardStrike
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by GuardStrike »

I was so worried this mod would've died out a month or two later after it's been revived, but I'm so happy that's not the case. I love this mod to death and I really, REALLY hope you'll continue working on it.
vfunky
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by vfunky »

For some reason, the mods on my BFR suddenly disappeared and it still calls it "modded".
https://i.ibb.co/MgJYct2/Screenshot-Doo ... 105539.png
Twixality
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Post by Twixality »

Can I make a request of incorporating this mod into SE Rebalance?
viewtopic.php?t=77042
It's just eye-candy, but it would be pretty nice to have integrated as an option.

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