DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

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DoomRL Monsters Pack Beta 7.3
56
69%
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6
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14
17%
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3
4%
Rampancy 2.0
2
2%
 
Total votes: 81

lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

Mister Neauxbauxdeay wrote:I don't know if there's something missing on my end, but when playing using WadSmoosh, Slayer's Lexicon and DoomRLA monsters and arsenal along with their required compatibility patches, the boss specials for E2M8, E3M8, and E4M8 appear not to trigger at all after defeating the map bosses, even though the one for E1M8 works just fine. I've replicated these results for v1.28g of the rebalance after some testing I've done.
At what difficulty level does this happen?

EDIT:
Okay, I deduced that this happens at the Adaptive difficulty level and I was able to fix it.

Updated the build and also posted the patch.

The last buld can be downloading from the link in the top thread.
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Time_Streamer
Posts: 14
Joined: Tue Dec 22, 2020 8:16 am

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by Time_Streamer »

As requested, here it is.

https://we.tl/t-ZgBqHDMoWK

I've zipped together both the save and the config ini file.

The build I'm using is g4.8pre-111-g597856c1d
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

Time_Streamer wrote:As requested, here it is.

https://we.tl/t-ZgBqHDMoWK

I've zipped together both the save and the config ini file.

The build I'm using is g4.8pre-111-g597856c1d
Thanks for the feedback!

I checked, it does happen with your config file. Resetting the settings solves the problem. Just do it:

"After installation be sure to DoomRPG settings reset (Options -> DoomRPG Otions -> Reset to defaults)".

PS: Be sure to install the latest patch from the link above.
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Time_Streamer
Posts: 14
Joined: Tue Dec 22, 2020 8:16 am

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by Time_Streamer »

I was a bit reluctant on dropping my config file, I didn't want to go by the process of configuring HUD all over again, plus all the smaller adjustments on difficulty etc but I've created a new config, used WinMerge to pass HUD x and y values from the old to the new and configured all the rest from ingame.

It's all working fine now. :) Many thanks for your time.
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

Update 1.28h:
- Lexicon compatibility improved. The Sinstorm event now appears on Lexicon's maps with Icon of Sin (thanks to Ron_Dallas);
- fixed a bug where special events on e1m8, e2m8, and e3m8 would not work with DoomRLA Monsters;
- minor balance changes for LegenDoom compatibility.

The last buld can be downloading from the link in the top thread.
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

Update 1.29:
- Sniper Rifle now has less accuracy when shooting without a scope (for compatible with DoomRL Arsenal);
- the "Armor Repair" skill no longer works for armor types that cannot be repaired (for compatible with DoomRL Arsenal);
- the EP cost of the "Armor Repair" and "Night Vision" skills has been reduced;
- rewards for Map Events (100% killed monsters/secrets/items) are doubled;
- the generator now holds up to four canisters of fuel (for Environmental Hazard Event);
- fixed a voting bug when using the Transport skill in Co-op;
- minor balance changes;
- minor bugs fixed.

The last buld can be downloading from the link in the top thread.
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Solus
Posts: 23
Joined: Mon Apr 03, 2017 11:44 am

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by Solus »

Hi.
It seems I'm stuck in the arena. At the end of the wave I had to choose a bonus but it didn't let me because the up and down isn't working, so I ended up choosing the first option.
Now I can't start any more waves, the use button isn't working, but I can use the run button.
On the marine on the right, were we're supposed to choose the wave, the controls aren't working too. Just the use button.
I checked the key binding options to see if I had to setup the keys, but found nothing.
What am I doing wrong?
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

Solus wrote:Hi.
It seems I'm stuck in the arena. At the end of the wave I had to choose a bonus but it didn't let me because the up and down isn't working, so I ended up choosing the first option.
Now I can't start any more waves, the use button isn't working, but I can use the run button.
On the marine on the right, were we're supposed to choose the wave, the controls aren't working too. Just the use button.
I checked the key binding options to see if I had to setup the keys, but found nothing.
What am I doing wrong?
Does this happen all the time in the arena? Or is it a short-term bug?
Does something similar happen in other menus (store, transport, etc.)?

EDIT:
Update 1.29a:
- now "Natural Stats Leveling" can switches from on/off in game;
- perks now require twice as many stats when the "Natural Stats Leveling" is on;
- when determining the quality of a loot, the luck requirements are doubled when the "Natural Stats Leveling" is on;
- minor code cleaning;
- minor bugs fixed.

The last buld can be downloading from the link in the top thread.
Last edited by lucker42 on Tue May 10, 2022 11:15 am, edited 1 time in total.
cosmos10040
Posts: 193
Joined: Mon Dec 20, 2021 6:16 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by cosmos10040 »

I also recall being stuck in the arena. I'm using delta touch, so I cannot choose the wads at the outpost. Only let's me choose arena and whatever wad I'm currently on. I think there is a trick to it on dtouch but I forgot.
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

cosmos10040 wrote:I also recall being stuck in the arena. I'm using delta touch, so I cannot choose the wads at the outpost. Only let's me choose arena and whatever wad I'm currently on. I think there is a trick to it on dtouch but I forgot.
There is a special option for the Delta Touch, which is located at the path: "DoomRPG Options - > Menus -> Delta Touch Compatibility". I recommend turning it on.

Also, if you use a Gamepad, I recommend using the special menu "Gamepad Control Helper", which can be called if you assign a key in "Customize Controls".
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OfficialYeen
Posts: 25
Joined: Tue Feb 12, 2019 6:08 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by OfficialYeen »

I'm encountering a weird bug with RLA and RLM where only armageddon enemies spawn on adaptive difficulty. I've tried setting the difficulty on the new game screen, in the hub at the skill computer, and in the console, but nothing seems to work. I've also made sure to reset DRPG's settings to default in case I accidentally broke something with my config, but that didn't fix the problem, either. All of the other difficulties work properly.

I'm using the latest build of DRPG Rebalance from GitHub (Update 1.29a Fix 18), RLA 1.1.5, RLM beta 7.3, and all default RLA, RLM, and RPG settings. I'm launching it with ZDL 3-1.1, and my GZDOOM version is 4.7.1.
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

OfficialYeen wrote:I'm encountering a weird bug with RLA and RLM where only armageddon enemies spawn on adaptive difficulty. I've tried setting the difficulty on the new game screen, in the hub at the skill computer, and in the console, but nothing seems to work. I've also made sure to reset DRPG's settings to default in case I accidentally broke something with my config, but that didn't fix the problem, either. All of the other difficulties work properly.

I'm using the latest build of DRPG Rebalance from GitHub (Update 1.29a Fix 18), RLA 1.1.5, RLM beta 7.3, and all default RLA, RLM, and RPG settings. I'm launching it with ZDL 3-1.1, and my GZDOOM version is 4.7.1.
Good day!
1. How many levels have you passed?
2. How many WADs do you have in your options? (DoomRPG Options -> Misc)
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OfficialYeen
Posts: 25
Joined: Tue Feb 12, 2019 6:08 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by OfficialYeen »

1. How many levels have you passed?
None; this problem is happening on Doom 2's MAP01 on a new game.
2. How many WADs do you have in your options? (DoomRPG Options -> Misc)
Initially set to 1, but the same problem happens with every setting between 1 and 20.
lucker42
Posts: 137
Joined: Thu Apr 04, 2019 9:25 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by lucker42 »

May be starting danger level > 1 ? (DRLA Options -> Monsterpack Options -> Strting Danger Level)
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OfficialYeen
Posts: 25
Joined: Tue Feb 12, 2019 6:08 pm

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

Post by OfficialYeen »

Danger level is set to 1 and extra dl per map is set to 0.

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