Hands of Necromancy [Full game released!]

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Emmanuelexe
Posts: 196
Joined: Mon Feb 08, 2016 2:02 pm

Re: Hands of Necromancy [Full game released!]

Post by Emmanuelexe »

Thanks for the report but for now we will fix only bugs, game breaking bugs, exploits, textures problems ect.. this kind of things
For major gameplay change, we can't, not until i get enough budget to continue the project, im the lead producer but also the budget guy of the team
But i keep everything in a place in the folder for the improvements if it can work well :wink:

Like the skybox problem in the castle map, the linedefs in the Temple or the Wyvern transformation who can use exploit on the final boss :)
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RKD
Posts: 148
Joined: Sat Mar 19, 2022 9:52 am
Location: Argentina

Re: Hands of Necromancy [Full game released!]

Post by RKD »

Oh, sure! Hope I haven't came up as if I were demanding or anything (surely obnoxious, tho). I don't even expect major changes until next year or so, and that is if everything goes right and gets a good reception. I wish the best possible scenario for this game, because you guys did a fantastic job and deserve a good retribution.

Btw, if there's the chance it gets translation support someday, I'd love to help translating this to spanish (although I'm unsure about how the LANGUAGE lump actually works, but I've got my hopes on that front if ever happens). Godspeed! :biggrin:
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Emmanuelexe
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Re: Hands of Necromancy [Full game released!]

Post by Emmanuelexe »

For now, english only ^^

Thanks a lot for the kind words! :)

But yes, stuff to fix 8-)
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Tormentor667
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Re: Hands of Necromancy [Full game released!]

Post by Tormentor667 »

Just bought it with an additional gift. Games like that deserve support!
peewee_RotA
Posts: 393
Joined: Fri Feb 07, 2014 6:45 am

Re: Hands of Necromancy [Full game released!]

Post by peewee_RotA »

Bug in City of Despair. Same problem as Farmhouse elevator:

https://youtu.be/toOmJGHN3mY

Update: The TagWait was pointing at the wrong ID

Here is the fixed script:
Spoiler:
Last edited by peewee_RotA on Sat Jun 25, 2022 8:45 pm, edited 2 times in total.
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Emmanuelexe
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Joined: Mon Feb 08, 2016 2:02 pm

Re: Hands of Necromancy [Full game released!]

Post by Emmanuelexe »

Yes, it was reported and will be fixed for the next version
peewee_RotA
Posts: 393
Joined: Fri Feb 07, 2014 6:45 am

Re: Hands of Necromancy [Full game released!]

Post by peewee_RotA »

Emmanuelexe wrote:Yes, it was reported and will be fixed for the next version
Thanks. From a quick peek, it looks like the Farmhouse map has the same bug root cause
Spoiler:
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Emmanuelexe
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Joined: Mon Feb 08, 2016 2:02 pm

Re: Hands of Necromancy [Full game released!]

Post by Emmanuelexe »

Thank you! It was fixed :)
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Rachael
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Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: Hands of Necromancy [Full game released!]

Post by Rachael »

Hands of Necromancy is updated with v1.3
Here are the changes:

• Name of the maps will appear at the screen the first time you visit a map
• Map13: The Earthen Depths, monks don't spawn infinitely anymore
• map19: Skybox fixed at The Abandoned Castle
• Map02: Switch fixed at the farmhouse
• Tormented Undead (burning zombies) are fullbright now
• Missing textures fixes
• Statusbar fixed
• Undead King Boss not stun anymore by the Wyvern flamethrower (or just a little bit)
• map10: More enemies at the beginning of the City of Despair, added a switch at the dragon key room lift and platform fixed at the bell tower
• map07: Zombies doors will be open directly now
• Updated engine to GZDoom 4.8.1
• and other fixes

For now only Steam is updated but I will work on updating itch.io tomorrow.
peewee_RotA
Posts: 393
Joined: Fri Feb 07, 2014 6:45 am

Re: Hands of Necromancy [Full game released!]

Post by peewee_RotA »

YAY! Thank you!
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RKD
Posts: 148
Joined: Sat Mar 19, 2022 9:52 am
Location: Argentina

Re: Hands of Necromancy [Full game released!]

Post by RKD »

Good to see this getting more polishes. Sounds like a nice excuse to replay it all over again :wink:
Keep up the good work!
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deepened
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Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: earth 🌏

Re: Hands of Necromancy [Full game released!]

Post by deepened »

Just bought it on steam today. Looks great! Worth the money. Good work!
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Rachael
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Re: Hands of Necromancy [Full game released!]

Post by Rachael »

Thank you :)
peewee_RotA
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Joined: Fri Feb 07, 2014 6:45 am

Re: Hands of Necromancy [Full game released!]

Post by peewee_RotA »

When I spawn a HNecroWeaponGrenadeAmmoBig using A_DropItem it only gives 1 ammo. Is there a different ammo item for 3 grenades?

Here's the line I'm using in zscript

Code: Select all

Owner.A_DropItem("HNecroWeaponGrenadeAmmoBig", 0, DROP_AMMO_CHANCE_BIG);

I even tried to force the amount to 3 using the following, with no success.

Code: Select all

Owner.A_DropItem("HNecroWeaponGrenadeAmmoBig", 3, DROP_AMMO_CHANCE_BIG);
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Emmanuelexe
Posts: 196
Joined: Mon Feb 08, 2016 2:02 pm

Re: Hands of Necromancy [Full game released!]

Post by Emmanuelexe »

Thanks for the report! its fixed

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